public member function
<functional>
default/empty (1) |
function() noexcept;
function (nullptr_t fn) noexcept;
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initialization (2) |
template <class Fn> function (Fn fn);
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copy (3) |
function (const function& x);
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move (4) |
function (function&& x);
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with allocator (5) |
template <class Alloc>
function (allocator_arg_t aa, const Alloc& alloc) noexcept;
template <class Alloc>
function (allocator_arg_t aa, const Alloc& alloc, nullptr_t fn) noexcept;
template <class Fn, class Alloc>
function (allocator_arg_t aa, const Alloc& alloc, Fn fn);
template <class Alloc>
function (allocator_arg_t aa, const Alloc& alloc, const function& x);
template <class Alloc>
function (allocator_arg_t aa, const Alloc& alloc, function&& x); |
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Construct function wrapper
Constructs a function object:
- (1) default / empty
- Constructs an empty function object (with no target).
- (2) initialization
- The object stores a decayed copy of fn as its target.
fn shall be callable for the arguments and return type specified as template arguments for the class.
If fn is not callable for the arguments and return type specified as template arguments for the class, this constructor does not participate in overload resolution.
- (3) copy constructor
- The object stores a copy of x's target (
x.target()
).
- (4) move constructor
- The object acquires x's target.
x is left in an unspecified but valid state.
- (5) versions with allocator
- Same as the versions above, but the object stores alloc and uses it to allocate internal storage, if necessary.
Library implementations may optimize for small callable objects (such as when the target is a function pointer) and not use dynamically allocated memory for objects targeting these.
Parameters
- fn
- Either a function, a function pointer, a pointer to member, or any kind of copy-constructible function object (i.e., an object whose class defines operator(), including closures and other instantiations of function).
If fn is a null pointer, a null member pointer or an empty function object, the object is initialized as an empty function.
Otherwise, the object is initialized to target a decayed copy of fn (internally initialized with std::move(fn)
).
- x
- A function object of the same type (with the same signature, as described by its template parameters) whose target is either copied or moved into
*this
.
If x is an empty function object, the object is initialized as an empty function.
- aa
- The std::allocator_arg value. This constant value is merely used to select the constructor forms with an allocator parameter.
- alloc
- Allocator object used to allocate internal memory, if necessary.
Example
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42
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// function example
#include <iostream> // std::cout
#include <functional> // std::function, std::negate
// a function:
int half(int x) {return x/2;}
// a function object class:
struct third_t {
int operator()(int x) {return x/3;}
};
// a class with data members:
struct MyValue {
int value;
int fifth() {return value/5;}
};
int main () {
std::function<int(int)> fn1 = half; // function
std::function<int(int)> fn2 = ½ // function pointer
std::function<int(int)> fn3 = third_t(); // function object
std::function<int(int)> fn4 = [](int x){return x/4;}; // lambda expression
std::function<int(int)> fn5 = std::negate<int>(); // standard function object
std::cout << "fn1(60): " << fn1(60) << '\n';
std::cout << "fn2(60): " << fn2(60) << '\n';
std::cout << "fn3(60): " << fn3(60) << '\n';
std::cout << "fn4(60): " << fn4(60) << '\n';
std::cout << "fn5(60): " << fn5(60) << '\n';
// stuff with members:
std::function<int(MyValue&)> value = &MyValue::value; // pointer to data member
std::function<int(MyValue&)> fifth = &MyValue::fifth; // pointer to member function
MyValue sixty {60};
std::cout << "value(sixty): " << value(sixty) << '\n';
std::cout << "fifth(sixty): " << fifth(sixty) << '\n';
return 0;
}
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Output:
fn1(60): 30
fn2(60): 30
fn3(60): 20
fn4(60): 15
fn5(60): -60
value(sixty): 60
fifth(sixty): 12
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Exception safety
If the target is either a function pointer or a reference_wrapper to a callable object, it never throws exceptions (no-throw guarantee).
Otherwise, it can only throw if the copy- or move-construction of the target callable object throws, or if an exception (such as bad_alloc) is thrown allocating memory.