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#pragma once
// guiconsole.h
//
// http://dslweb.nwnexus.com/~ast/dload/guicon.htm
// Adding Console I/O to a Win32 GUI App
// Windows Developer Journal, December 1997
#ifndef _WINDOWS_
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
#include <cstdio>
#include <fcntl.h>
#include <io.h>
#include <iostream>
#include <fstream>
#ifndef _USE_OLD_IOSTREAMS
using namespace std;
#endif
void RedirectIOToConsole()
{
// maximum mumber of lines the output console should have
static const WORD MAX_CONSOLE_LINES = 500;
BOOL bRet = FALSE;
// allocate a console for this app
{
bRet = AllocConsole();
}
if(FALSE != bRet)
{
// set the screen buffer to be big enough to let us scroll text
{
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO coninfo;
GetConsoleScreenBufferInfo(hStdOut, &coninfo);
coninfo.dwSize.Y = MAX_CONSOLE_LINES;
SetConsoleScreenBufferSize(hStdOut, coninfo.dwSize);
}
// redirect unbuffered STDOUT to the console
{
long lStdHandle = (long)GetStdHandle(STD_OUTPUT_HANDLE);
int hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
FILE* fp = _fdopen( hConHandle, "w" );
*stdout = *fp;
setvbuf( stdout, NULL, _IONBF, 0 );
}
// redirect unbuffered STDIN to the console
{
long lStdHandle = (long)GetStdHandle(STD_INPUT_HANDLE);
int hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
FILE* fp = _fdopen( hConHandle, "r" );
*stdin = *fp;
setvbuf( stdin, NULL, _IONBF, 0 );
}
// redirect unbuffered STDERR to the console
{
long lStdHandle = (long)GetStdHandle(STD_ERROR_HANDLE);
int hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
FILE* fp = _fdopen( hConHandle, "w" );
*stderr = *fp;
setvbuf( stderr, NULL, _IONBF, 0 );
}
// make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog
// point to console as well
{
ios::sync_with_stdio();
}
}
}
// End of File
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