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class image
{
public:
int Width = 0;
int Height = 0;
HDC HDCMemory;
HBITMAP HBit;
HBITMAP oldBit;
BITMAP bmp;
BITMAPINFO info;
size_t pixelSize;
size_t scanlineSize;
size_t bitmapSize;
vector<BYTE> Pixels;
image(int SizeWidth, int SizeHeight, COLORREF Backcolor=RGB(0,0,0))
{
//Creating HDC and HBITMAP memory:
HDCMemory = CreateCompatibleDC(NULL);
HBit = CreateBitmap(SizeWidth, SizeHeight, 1, 32,NULL);
SelectObject(HDCMemory, HBit);
//Getting image size:
Width = SizeWidth;
Height = SizeHeight;
//Clear image and change the backcolor:
Clear(Backcolor);
//Getting DIB's from HDC:
memset( &bmp, 0, sizeof(BITMAP) );
GetObject(HBit, sizeof(BITMAP), &bmp);
info.bmiHeader.biSize = sizeof(info.bmiHeader);
info.bmiHeader.biWidth = bmp.bmWidth;
// pay attention to the sign, you most likely want a
// top-down pixel array as it's easier to use
info.bmiHeader.biHeight = -bmp.bmHeight;
info.bmiHeader.biPlanes = 1;
info.bmiHeader.biBitCount = 32;
info.bmiHeader.biCompression = BI_RGB;
// the following calculations work for 16/24/32 bits bitmaps
// but assume a byte pixel array
pixelSize = info.bmiHeader.biBitCount / 8;
// the + 3 ) & ~3 part is there to ensure that each
// scan line is 4 byte aligned
scanlineSize = (pixelSize * info.bmiHeader.biWidth + 3) & ~3;
bitmapSize = bmp.bmHeight * scanlineSize;
Pixels.resize (bitmapSize);
GetDIBits(HDCMemory, HBit, 0, bmp.bmHeight, &Pixels[0], &info, DIB_RGB_COLORS);
}
void RefreshFromHDC()
{
//Update the pixels array\vector from HDC:
GetDIBits(HDCMemory, HBit, 0, bmp.bmHeight, &Pixels[0], &info, DIB_RGB_COLORS);
}
void RefreshToHDC()
{
//Update the image from pixels array\vector:
SetDIBits(HDCMemory, HBit, 0, bmp.bmHeight, &Pixels[0], &info, DIB_RGB_COLORS);
}
~image()
{
SelectObject(HDCMemory, oldBit);
DeleteObject(HBit);
DeleteDC(HDCMemory);
}
void Clear(COLORREF backcolor = RGB(0,0,0))
{
HBRUSH HBrush = CreateSolidBrush(backcolor);
RECT rec={0,0,Width, Height};
FillRect(HDCMemory,&rec,HBrush);
DeleteObject(HBrush);
RefreshFromHDC();
}
void DrawRectangle(float X0, float Y0, float Z0, float X1, float Y1, float Z1, COLORREF LineColor = RGB(255,0,0))
{
DrawLine( X0, Y0, Z0, X1, Y0, Z1, LineColor,false);
DrawLine( X0, Y0, Z0, X0, Y1, Z0, LineColor,false);
DrawLine( X1, Y0, Z1, X1, Y1, Z1, LineColor,false);
DrawLine( X0, Y1, Z0, X1, Y1, Z1, LineColor,false);
RefreshToHDC();
}
void DrawLine(float X0, float Y0, float Z0, float X1, float Y1, float Z1, COLORREF LineColor = RGB(255,0,0), bool Refresh=true)
{
//Getting Line Distance(float results):
float DX = abs(X1 - X0);
float DY = abs(Y1 - Y0);
float DZ = abs(Z1 - Z0);
float LineDistance =abs( sqrt(pow(DX,2) + pow(DY,2) + pow(DZ,2)));
//Getting the Steps incrementation(float results):
float XSteps = DX/LineDistance;
float YSteps = DY/LineDistance;
float ZSteps = DZ/LineDistance;
//Draw Line using the Steps\ Incrementation:
float X = X0;
float Y = Y0;
float Z = Z0;
for(int i=0; i<LineDistance; i++)
{
//For every steps we calculate the perspective:
float EyeDistance = 300;
//Avoiding division by zero:
if(Z==0) Z=1;
float Perspective = EyeDistance/(EyeDistance+Z);
//The 3D to 2D convertion(i use 300 of eye distance, but we can change it):
int PosX = trunc(X*Perspective);
int PosY = trunc(Y*Perspective);
//Draw the pixel on valid positions:
if(Z>=0 && PosX<Width && PosX>=0 && PosY<Height && PosY>=0)
{
size_t pixelOffset = PosY * scanlineSize + PosX * pixelSize;
Pixels[pixelOffset+2]=GetRValue(LineColor);
Pixels[pixelOffset+1]=GetGValue(LineColor);
Pixels[pixelOffset+0]=GetBValue(LineColor);
}
//Increment steps(integer results):
X+=XSteps;
Y+=YSteps;
Z+=ZSteps;
}
if(Refresh==true) RefreshToHDC();
}
operator HDC()
{
return HDCMemory;
}
};
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