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#include <iostream>
#include <ctime>
using namespace std;
//variables
char turn = 'B';
bool leap;
bool gameStatus = true;
int row1, row2, col1, col2;
//functions
void minimax();
void input();
void move();
bool legalMove();
void doLeap();
void dispBoard();
void king();
void endGame();
char board[8][8] =
{
{' ', 'b', ' ', 'b', ' ', 'b', ' ', 'b'},
{'b', ' ', 'b', ' ', 'b', ' ', 'b', ' '},
{' ', 'b', ' ', 'b', ' ', 'b', ' ', 'b'},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{'r', ' ', 'r', ' ', 'r', ' ', 'r', ' '},
{' ', 'r', ' ', 'r', ' ', 'r', ' ', 'r'},
{'r', ' ', 'r', ' ', 'r', ' ', 'r', ' '},
};
void minimax()
{
//STUCK ON THIS FUNCTION
}
void input()
{
cout << "Move piece\n";
cout << "Row: ";
cin >> row1;
cout << "Column: ";
cin >> col1;
while (row1 < 0 || row1 > 7 || col1 < 0 || col1 > 7) //handles errors
{
cout << "Incorrect input. Enter numbers between 0 and 7.\n";
cout << "Move piece\n";
cout << "Row: ";
cin >> row1;
cout << "Column: ";
cin >> col1;
}
cout << "To box\n";
cout << "Row: ";
cin >> row2;
cout << "Column: ";
cin >> col2;
while (row2 < 0 || row2 > 7 || col2 < 0 || col2 > 7)
{
cout << "Incorrect input. Enter numbers between 0 and 7.\n";
cout << "To box\n";
cout << "Row: ";
cin >> row2;
cout << "Column: ";
cin >> col2;
}
while (legalMove() == false)
{
cout << "Illegal Move. Please try again. Remember, rows first then columns (left hand side then the top)\n";
input();
}
}
void move()
{
bool king_piece = false;
if (board[row1][col1] == 'B' || board[row1][col1] == 'R')
{
king_piece = true;
}
board[row1][col1] = ' ';
if (turn == 'B')
{
if (king_piece == false)
{
board[row2][col2] = 'b';
}
else if (king_piece == true)
{
board[row2][col2] = 'B';
}
turn = 'R';
}
else if (turn == 'R')
{
if (king_piece == false)
{
board[row2][col2] = 'r';
}
else if (king_piece == true)
{
board[row2][col2] = 'R';
}
turn = 'B';
}
if (leap == true)
{
doLeap();
}
}
bool legalMove() //constructs restrictions based on rules of checkers and handles errors associated with it.
{
//checks if a non-king piece is moving backwards.
if (board[row1][col1] != 'B' && board[row1][col1] != 'R')
{
if ((turn == 'B' && row2 < row1) || (turn == 'R' && row2 > row1))
{
leap = false;
return false;
}
}
//checks if the location the piece is moving to is already taken.
if (board[row2][col2] != ' '){leap = false; return false;}
//checks if location entered by the user contains a piece to be moved.
if (board[row1][col1] == ' '){leap = false; return false;}
//checks if the piece isn't moving diagonally.
if (col1 == col2 || row1 == row2){leap = false; return false;}
//checks if the piece is moving by more than 1 column and only 1 row
if ((col2 > col1 + 1 || col2 < col1 - 1) && (row2 == row1 +1 || row2 == row1 - 1)) {leap = false; return false;}
//checks if the piece is leaping.
if (row2 > row1 + 1 || row2 < row1 - 1)
{
//checks if the piece is leaping too far.
if (row2 > row1 + 2 || row2 < row1 - 2){leap = false; return false;}
//checks if the piece isn't moving by exactly 2 columns
if (col2 != col1 + 2 && col2 != col1 - 2){leap = false; return false;}
//checks if the piece is leaping over another piece.
if (row2 > row1 && col2 > col1)
{if (board[row2 - 1][col2 - 1] == ' '){leap = false; return false;}}
else if (row2 > row1 && col2 < col1)
{if (board[row2 - 1][col2 + 1] == ' '){leap = false; return false;}}
else if (row2 < row1 && col2 > col1)
{if (board[row2 + 1][col2 - 1] == ' '){leap = false; return false;}}
else if (row2 < row1 && col2 < col1)
{if (board[row2 + 1][col2 + 1] == ' '){leap = false; return false;}}
leap = true; return true;}
leap = false; return true;
}
void doLeap()
{
char answer;
//removes the checker piece after leap.
if (row2 > row1 && col2 > col1)
{
board[row2 - 1][col2 - 1] = ' ';
}
else if (row2 > row1 && col2 < col1)
{
board[row2 - 1][col2 + 1] = ' ';
}
else if (row2 < row1 && col2 > col1)
{
board[row2 + 1][col2 - 1] = ' ';
}
else if (row2 < row1 && col2 < col1)
{
board[row2 + 1][col2 + 1] = ' ';
}
dispBoard();//displays/ refreshes the board after the changes
//asks if the user wants to leap again.
do
{
cout << "You just leaped once. Do you want to do a second leap IF YOU CAN? (y/n): ";
cin >> answer;
}
while (answer != 'Y' && answer != 'y' && answer != 'N' && answer != 'n');
if (answer == 'y' || answer == 'Y')
{
row1 = row2;
col1 = col2;
cout << "Leap piece: row: " << row1 << ", column: " << col1 << endl;
cout << "To box\n";
cout << "row: ";
cin >> row2;
cout << "column: ";
cin >> col2;
while (row2 < 0 || row2 > 7 || col2 < 0 || col2 > 7)
{
cout << "Incorrect input. Enter numbers between 0 and 7.\n";
cout << "To box\n";
cout << "Row: ";
cin >> row2;
cout << "Column: ";
cin >> col2;
}
if (turn == 'B')
{
turn = 'R';
}
else if (turn == 'R')
{
turn = 'B';
}
legalMove();
if (leap == false)
{
cout << "INVALID LEAP!!\n";
if (turn == 'B')
{
turn = 'R';
}
else if (turn == 'R')
{
turn = 'B';
}
}
else if (leap == true)
{
move();
}
}
}
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