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#include <iostream>
#include <string>
#include <vector>
#include <random>
#include <chrono>
#include <algorithm>
std::mt19937 mt{ static_cast<unsigned int>(std::chrono::high_resolution_clock::now().time_since_epoch().count()) };
class Trait
{
public:
Trait(const std::string& name, const std::string& description) :
mName(name), mDescription(description)
{}
std::string GetName() const
{
return mName;
}
std::string GetDescription() const
{
return mDescription;
}
private:
std::string mName{ "Trait Name" };
std::string mDescription{ "Trait Description" };
};
class Effect
{
public:
Effect(const std::string& name, const std::string& description) :
mName(name), mDescription(description)
{}
private:
std::string mName{ "Effects" };
std::string mDescription{ "Effect Description" };
};
class BodyPart
{
public:
BodyPart(const std::string& name, int hitPoints) :
mName(name), mHitPoints(hitPoints)
{}
std::string GetName() const
{
return mName;
}
int GetHitPoints() const
{
return mHitPoints;
}
void ApplyEffect(const Effect& effect)
{
mEffects.push_back(effect);
}
private:
std::string mName{ "Body Part Name" };
int mHitPoints{ 0 };
std::vector<Effect> mEffects;
};
class Colonist
{
public:
Colonist(const std::string& firstName, const std::string& lastName, int biologicalAge, int chronologicalAge) :
mFirstName(firstName), mLastName(lastName), mBiologicalAge(biologicalAge), mChronologicalAge(chronologicalAge)
{}
std::string GetFirstName() const
{
return mFirstName;
}
std::string GetLastName() const
{
return mLastName;
}
int GetBiologicalAge() const
{
return mBiologicalAge;
}
int GetChronologicalAge() const
{
return mChronologicalAge;
}
void AddTrait(const Trait& trait)
{
auto compare = [&trait](const Trait& a)
{
return a.GetName() == trait.GetName();
};
auto it = std::find_if(mTraits.begin(), mTraits.end(), compare);
if (it == mTraits.end())
{
mTraits.push_back(trait);
}
}
std::vector<Trait> GetTraits() const
{
return mTraits;
}
void AddBodyPart(const BodyPart& bodyPart)
{
auto compare = [&bodyPart](const BodyPart& a)
{
return a.GetName() == bodyPart.GetName();
};
auto it = std::find_if(mBodyParts.begin(), mBodyParts.end(), compare);
if (it == mBodyParts.end())
{
mBodyParts.push_back(bodyPart);
}
}
std::vector<BodyPart> GetBodyParts() const
{
return mBodyParts;
}
private:
std::string mFirstName{ "Colonist First Name" };
std::string mLastName{ "Colonist Last Name" };
int mBiologicalAge{ 0 };
int mChronologicalAge{ 0 };
std::vector<Trait> mTraits;
std::vector<BodyPart> mBodyParts;
};
class ColonistFactory
{
public:
ColonistFactory(const std::vector<std::string>& firstNames, const std::vector<std::string>& lastNames, const std::vector<Trait>& traits, const std::vector<BodyPart>& bodyParts)
: mFirstNames(firstNames), mLastNames(lastNames), mTraits(traits), mBodyParts(bodyParts)
{}
Colonist CreateRandomColonist()
{
std::uniform_int_distribution<int> chooseRandomFirstName(0, mFirstNames.size() - 1);
std::uniform_int_distribution<int> chooseRandomLastName(0, mLastNames.size() - 1);
std::uniform_int_distribution<int> randomBiologicalAge(17, 100);
std::uniform_int_distribution<int> randomChronologicalAge(0, 5447);
std::uniform_int_distribution<int> randomTrait(0, mTraits.size() - 1);
int firstNameIndex = chooseRandomFirstName(mt);
int lastNameIndex = chooseRandomLastName(mt);
int biologicalAge = randomBiologicalAge(mt);
int chronologicalAge = randomChronologicalAge(mt);
Colonist colonist(mFirstNames[firstNameIndex], mLastNames[lastNameIndex], biologicalAge, chronologicalAge);
for (int i = 0; i < 3; ++i)
{
colonist.AddTrait(mTraits[randomTrait(mt)]);
}
for (const auto& part : mBodyParts)
{
colonist.AddBodyPart(part);
}
return colonist;
}
private:
std::vector<std::string> mFirstNames;
std::vector<std::string> mLastNames;
std::vector<Trait> mTraits;
std::vector<BodyPart> mBodyParts;
};
int main()
{
// Initialization of data
std::vector<std::string> firstNames
{
"Amanda",
"Alex",
"Alexis",
"Alexa",
"Angela",
"Anna",
"Brittany",
"Blaine",
"Brian",
"Barney",
"Betty",
"Bob",
"Chad",
"Chelsea",
"Chester",
"Charlene",
"David",
"Donald",
"Dorothy",
"Destiny",
"Dwayne"
};
std::vector<std::string> lastNames
{
"Hawkins",
"Stevens",
"Jacobson",
"Karlson",
"Benett",
"Wilks",
"Anders",
"Peterson",
"White",
"Park",
"Lee",
"Johnson",
"Chin",
"Nguyen",
"Farr",
"Galigher",
"Gold",
"Goldman",
"Lutess",
"Kaltritter"
};
std::vector<BodyPart> bodyParts
{
BodyPart("Head", 100),
BodyPart("Left Arm", 100),
BodyPart("Right Arm", 100),
BodyPart("Left Leg", 100),
BodyPart("Right Leg", 100),
BodyPart("Torso", 100)
};
std::vector<Trait> traitList
{
Trait{ "Lazy", "Hates work" },
Trait{ "Hard Worker", "Will help other colonists willfully." },
Trait{ "Alcoholic", "This colonist will consume far more alcohol than others." },
Trait{ "Psychopath", "This colonist has no empathy for others or remorse for doing bad things" },
Trait{ "Night Owl", "This colonist loves to be up at night" },
Trait{ "Gourmand", "This colonists life revolves around food" },
Trait{"Greedy", "This colonist tends to take more than they need."},
Trait{"Jealous", "This coilonist hates it when anyone else has things they want"},
Trait{"Pyromaniac", "This colonist loves to set fires."}
};
const int mCurrentYear{ 7423 };
const int maxColonists{ 20 };
std::vector<Colonist> mColonistRoster;
// Using the factory
ColonistFactory factory(firstNames, lastNames, traitList, bodyParts);
for (int i = 0; i < maxColonists; i++)
{
mColonistRoster.push_back(factory.CreateRandomColonist());
}
for (const auto& colonist : mColonistRoster)
{
std::cout << "Info:\n";
std::cout << " " << colonist.GetFirstName() << " " << colonist.GetLastName() << " - " << colonist.GetBiologicalAge() << " (" << colonist.GetChronologicalAge() << ") - Born " << mCurrentYear - colonist.GetChronologicalAge() << " years ago.\n";
const auto& bodyParts = colonist.GetBodyParts();
std::cout << '\n' << colonist.GetFirstName() << "'s Body Parts:\n";
for (const auto& part : bodyParts)
{
std::cout << " -" << part.GetName() << " (" << part.GetHitPoints() << ")\n";
}
std::cout << '\n' << colonist.GetFirstName() << "'s Traits:\n";
for (const auto& trait : colonist.GetTraits())
{
std::cout << " -" << trait.GetName() << " - " << trait.GetDescription() << '\n';
}
std::cout << '\n';
}
}
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