Which header files would I need to include in order to create an OpenGL 4.0 program without the use of GLM or GLEW? Do I still need to include Opengl32.lib?
Any help is greatly appreciated.
Isnt that for Opengl 1.1 though?
Wasn't most of gl.h deprecated with 3.0?
I can't use GLM because I get errors with its hpp files, and GLEW doesnt work half of the time either.