while (End==false)
{
if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
{
if (msg.message==WM_QUIT)
break;
TranslateMessage (&msg);
DispatchMessage (&msg);
}
else
{
game loop stuff
}
releaseResources();
return msg.wParam ;
}
The problem is, my game ends after about 30 seconds and I cant fix it. It's obviously because the peekmessage if loop becomes true but if I delete that then the game doesnt work. Any help?
These statements are being executed unconditionally at the end of the first iteration of the loop. Other than that I don't see any major problem with this code.
It doesnt do it the first loop, my game plays perfectly for around 30 seconds. I deleted those two lines and it still ends somehow. I put this line in my game
1 2 3 4
if(keys[VK_ESCAPE])
{
End=true;
}
That works without everything except
1 2 3 4
if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
{
DispatchMessage (&msg);
}
Which, if I delete or change, makes the game unplayable.