Artist seeking help

If anyone is interested, I have a project which should take at most a handful of minutes and which would help me enormously.

I'm an art student currently involved in a digital design and illustration course. For a project, we've been instructed to experiment in glitch art, and, being the idiot that I am, I immediately settled on an idea I couldn't possibly hope to finish. My plan was to find an open source SNES or NES emulator in Win32 or OpenGL or so on, and simply to adjust it so that it no longer clears the buffer, causing the images to trail. Unfortunately for this sad bear, the only open source emulator I've been able to find has two problems:

1) It is based on Allegro, a simple game-programming library

2) Allegro's instructions for compiling are written for Unix, which I have never used

If anyone is willing to essentially do my homework for me, I'd be glad to share the finished images with you and the world at large. Below is the link to a site where the source code for SNem, the open source emulator, can be downloaded, as well as a link to Allegro's site. Thanks, everyone!

http://www.zophar.net/snes/snem.html

http://alleg.sourceforge.net/
You don't need to build Allegro yourself; you can just download the required pre-built binaries from
http://www.allegro.cc/files/

If fact, this is what they recommend for Windows development.

Andy

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the only open source emulator I've been able to find

Huh? The two most famous SNES emulators (ZSNES and Snes9x) are both open source.

to adjust it so that it no longer clears the buffer, causing the images to trail.

What makes you think it will cause anything to trail? It should make no difference, as everything will be rendered over the previous frame, background and all.
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