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Rendering with alpha values
Rendering with alpha values
Oct 11, 2009 at 1:06pm UTC
Gregor
(147)
I've researched this for windows some time ago. Basicaly, what you need to do is load a picture and draw it with gdi to a layered window.
http://www.codeproject.com/KB/GDI/pxalphablend.aspx
The icon has to bo in gdi aceptable format.
I was thinking of rendering to an offscreen surface using dx or opengl which I have never done and than converting the result to gdi format which would be later drawn to the screen.
Examples pl0x? :]
Oct 14, 2009 at 7:40pm UTC
Gregor
(147)
Indeed. My thoughts exactly!
If I ever get back to the issue I'll make sure I post some code or sumthin. Have a g1
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