Console Clock / Processor Execution Speed:
Jan 21, 2014 at 12:48am Jan 21, 2014 at 12:48am UTC
I've just designed a Console Clock and I wanted to know if it's possible to know or calculate the speed that each line of code executes so I could increase the clocks accuracy without the use of the <ctime> library. Is it different for different systems etcetera?
Here is my current code:
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#include "stdafx.h"
#include "iostream"
#include "windows.h"
using namespace std;
int main()
{
int A0 = 0;
int A1 = 0;
int A2 = 00;
int A3 = 00;
while (A0 != -1){
HWND console = GetConsoleWindow();
MoveWindow(console, 450, 430, 160, 50, TRUE);
if (A0 < 1500){
cout << A3 << " : " << A2 << " : " << A1 << " " << A0 << endl;
A0++;
}
else {
cout << A3 << A2 << " : " << A1 << " " << A0 << endl;
A0= 0;
A1++;
if (A1>59){
A2 = A2++;
A1 = 0;
if (A2 > 59){
A3 = A3++;
A1 = 0;
A2 = 0;
if (A3 > 12){
A1 = 0;
A2 = 0;
A3 = 0;
}
}
}
}
}
return 0;
}
Jan 21, 2014 at 9:36am Jan 21, 2014 at 9:36am UTC
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