So I'm writing a game and I want to know how can i get the resolution of the computer the game is running on.
Any help would be appreciated.
Ass. jonhy31
Here is how to do it with the X windows System.
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#include <X11/Xlib.h>
Display* disp = XOpenDisplay(NULL);
Screen* scrn = DefaultScreenOfDisplay(disp);
int height = scrn->height;
int width = scrn->width;
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Yes.
Use GetSystemMetrics()
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Int x = GetSystemMetrics(SM_CXSCREEN);
Int y = GetSystemMetrics(SM_CYSCREEN);
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whats the header for GetSystemMetrics() and is it cross-platform?
#include <windows.h>
Edit: At least for Windows
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