Game Programming Patterns Book

Hi everyone.

Just wanted to announce if there are people who doesn't know yet.

Bob Nystrom have published his book Game Programming Patterns. If you already read before, you know it is a great book to learn about game programming. And it is finally out for printed or e-book versions.

If you didn't hear about this book before, you should check it(if interested in game programming).
Thanks!
Scanned through it and looks interesting. Anyone know the difference between this and Game Engine Architecture, Second Edition by Jason Gregory?
Those are two different books?

One is a small collection of neat tricks or tools widely used in game programming, other is in-depth reseach on game engines as complex system.
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