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Region::Region() {
for(int x = 0; x < 320; x++) {
for(int y = 0; y < 320; y++) {
for(int z = 0; z < 5; z++)
tileMap[x][y][z] = 0;
tileCollisionMap[x][y] = false;
tileChangeMap[x][y] = false;
}
}
mapWeatherType = SUNLIGHT;
mapWeatherGen.setDelay((int)rand() % 20000 + 10000);
eventQueue1 = NULL;
eventQueue2 = NULL;
gameTimer = NULL;
mapID = MAP_OVERWORLD;
name = "";
}
void Region::Initialize() {
gameTimer = al_create_timer(1.0 / 60);
eventQueue1 = al_create_event_queue();
eventQueue2 = al_create_event_queue();
al_register_event_source(eventQueue1, al_get_timer_event_source(gameTimer));
al_register_event_source(eventQueue2, al_get_timer_event_source(gameTimer));
pthread_t thread_npcHandling;
pthread_t thread_timedAllegroEvents;
pthread_create(&thread_npcHandling, NULL, &Region::handleMapNPCsHelper, (void *)0);
pthread_create(&thread_timedAllegroEvents, NULL, &Region::timedAllegroEventsHelper, (void *)0);
}
Region::~Region() {
al_destroy_event_queue(eventQueue1);
al_destroy_event_queue(eventQueue2);
al_destroy_timer(gameTimer);
}
void *Region::timedAllegroEvents() {
while(true) {
al_wait_for_event(eventQueue1, &event1);
if(event1.type == ALLEGRO_EVENT_TIMER) {
for(int i = 0; i < mapRegenTiles.size(); i++) {
mapRegenTiles[i].Handle();
if(mapRegenTiles[i].changeDelayReady()) {
changeTile(mapRegenTiles[i].ChangeTile(), 1, mapRegenTiles[i].X(), mapRegenTiles[i].Y(), false);
mapRegenTiles.erase(mapRegenTiles.begin() + i);
}
}
for(int i = 0; i < mapRegenNPCs.size(); i++) {
mapRegenNPCs[i].Handle();
if(mapRegenNPCs[i].changeDelayReady()) {
NPC n;
n.newNPC(mapRegenNPCs[i].ChangeNPC());
n.setCoordinates(mapRegenNPCs[i].X(), mapRegenNPCs[i].Y());
n.setSpawn(mapRegenNPCs[i].X(), mapRegenNPCs[i].Y());
int dialoguePos = -1;
for(int j = 0; j < NPCdialogueVector.size(); j++) {
if(NPCdialogueVector[j].x == mapRegenNPCs[i].X() && NPCdialogueVector[j].y == mapRegenNPCs[i].Y())
dialoguePos = j;
}
n.dialogue = NPCdialogueVector[dialoguePos];
n.getAttributes();
stringstream npcData;
bool hasDialogue = false;
hasDialogue = (n.dialogue.messageVector.size() > 0);
npcData << (char)hasDialogue << (char)n.Important() << n.X() << "_" << n.Y() << "_" << n.TX() << "_" << n.TY();
for(int x = 0; x < MAX_PLAYERS; x++) {
if(Players[x].ingame && Players[x].mapNumber == mapID) {
Send(P_NPC_SPAWN, Players[x].sock, npcData.str());
}
}
mapNPCvector.push_back(n);
mapRegenNPCs.erase(mapRegenNPCs.begin() + i);
}
}
HandleWeather(mapWeatherType, mapWeatherGen);
for(int i = 0; i < mapProjectileVector.size(); i++) {
mapProjectileVector[i].Handle();
mapProjectileVector[i].checkForCollision();
if((mapProjectileVector[i].Alpha() <= 0 && mapProjectileVector[i].Velocity() <= 0) || (mapProjectileVector[i].X() < 0 || mapProjectileVector[i].X() > 10240 || mapProjectileVector[i].Y() < 0 || mapProjectileVector[i].Y() > 10240)) {
std::stringstream sendData;
sendData << i;
for(int j = 0; j < MAX_PLAYERS; j++) {
if(Players[j].ingame && Players[j].mapNumber == mapID) {
Send(P_DEL_PROJECTILE, Players[j].sock, sendData.str());
}
}
mapProjectileVector.erase(mapProjectileVector.begin() + i);
}
}
}
SDL_Delay(1);
}
pthread_exit(NULL);
}
void *Region::handleMapNPCs() {
while(true) {
al_wait_for_event(eventQueue2, &event2);
if(event2.type == ALLEGRO_EVENT_TIMER) {
handleNPCs(mapNPCvector, mapProjectileVector);
for(int x = 0; x < 320; x++) {
for(int y = 0; y < 320; y++) {
tileCollisionMap[x][y] = false;
}
}
for(int i = 0; i < MAX_PLAYERS; i++) {
if(Players[i].ingame && Players[i].mapNumber == mapID) {
tileCollisionMap[Players[i].X()][Players[i].Y()] = true;
}
}
for(int i = 0; i < mapNPCvector.size(); i++) {
tileCollisionMap[mapNPCvector[i].X()][mapNPCvector[i].Y()] = true;
}
for(int i = 0; i < mapNPCvector.size(); i++) {
mapNPCvector[i].checkForCollision(0);
}
}
SDL_Delay(1);
}
pthread_exit(NULL);
}
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