A buddy and I are working with SDL on a game. Unfortunately, he is confined to Windows at the moment, while I develop in Linux (SDL is cross platform). The problem is, we use 2 different sets of #includes.
I basically use "#include "SDL/SDL.h" and he uses "#include "SDL.h".
Are there any preprocessor directives or macros that we can use so that one set of includes are used if compiled in windows (xp), and the other set for Linux? (We are both using Eclipse IDE w/ the GCC compiler)
Would appreciate any advice, or tips you can give us!