Lately Ive been modifying a Wavefront Obj model loader to use textures and Im modifying the "Face" structure to incorporate the texture coordinates into the face but i keep on getting this error
In file included from Video:20,
from Kernel.cpp:15:
Loader:58: error: ‘face::face(int, int, int, int, int)’ cannot be overloaded
Loader:48: error: with ‘face::face(int, int, int, int, int)’
Loader: In function ‘int loadObject(const char*)’:
Loader:170: error: no matching function for call to ‘face::face(int&, int&, int&, int&)’
Loader:48: note: candidates are: face::face(int, int, int, int, int)
Loader:41: note: face::face(const face&)
here is the original code
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struct face
{
int facenum;
bool four;
int faces[4];
face(int facen,int f1,int f2,int f3) : facenum(facen)//Constructor for triangle
{
faces[0] = f1;
faces[1] = f2;
faces[2] = f3;
four = false;
}
face(int facen,int f1,int f2,int f3,int f4) : facenum(facen)//Constructor for quad
{
faces[0]=f1;
faces[1]=f2;
faces[2]=f3;
faces[3]=f4;
four=true;
}
};
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here is my modified code
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struct face
{
int facenum;
bool four;
int faces[4];
int texcoord[4];
int mat;
face(int facen,int f1,int f2,int f3,int t1,int t2,int t3,int m) : facenum(facen)//Constructor for triangle
{
faces[0] = f1;
faces[1] = f2;
faces[2] = f3;
texcoord[0] = t1;
texcoord[1] = t2;
texcoord[2] = t3;
mat = m;
four = false;
}
face(int facen,int f1,int f2,int f3,int f4,int t1,int t2,int t3,int t 4,int m) : facenum(facen)//Constructor for quad
{
faces[0]=f1;
faces[1]=f2;
faces[2]=f3;
faces[3]=f4;
texcoord[0] = t1;
texcoord[1] = t2;
texcoord[2] = t3;
texcoord[3] = t4;
mat = m;
four=true;
}
};
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any help would be much appreciated