Hi everybody.. Maybe this goes in "Beginners" XD
I'm developing an application using Qt, but I need some advices regarding sharing class members.
I am working with some collections (QHash) of project-specific structs and I created a polymorphic class to manage those collections. A derived class also manage some UI components (shared through pointers or references) so it can automatically represent those structs in the UI.. It's something like this:
Main class
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class ArmyEditor : public QMainWindow
{
//.... some specific functions ...
private:
Ui::ArmyEditor *ui;
// Specific structs
QHash<QString, GameCategory> categories;
QHash<QString, Column> columns;
QHash<QString, GameProperty> properties;
QHash<QString, UnitOption> commonOptions;
QHash<QString, UnitOption> inheritedOptions;
QHash<QString, GameItem> items;
QHash<QString, GameItem> inheritedItems;
QHash<QString, GlobalText> globalTexts;
QHash<QString, GlobalText> inheritedGlobalTexts;
QHash<QString, Unit> units;
};
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Base class for collection managing..
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class StructManager : public QObject {
Q_OBJECT
public:
explicit StructManager(QWidget* parent = 0);
// ...Functions that perform actions in shared components...
protected:
QWidget *parent;
QHash<QString, GameCategory> *categories;
QHash<QString, Column> *columns;
QHash<QString, GameProperty> *properties;
QHash<QString, UnitOption> *commonOptions;
QHash<QString, GameItem> *commonItems;
QHash<QString, GlobalText> *globalTexts;
QHash<QString, Unit> *units;
};
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Derived class for UI management and so on
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class StructEditor : public StructManager
{
Q_OBJECT
public:
StructEditor(QWidget* parent = 0);
// ...Overriden functions to automatically represent structs in the shared members..
protected:
QTreeWidget *catList;
QListWidget *colList;
QTreeWidget *propList;
QTreeWidget *optList;
QListWidget *optActionList;
QTreeWidget *itemList;
QListWidget *itemActionList;
QTableWidget *globalTextsGrid;
QTreeWidget *unitTree;
QComboBox *optCategory;
QComboBox *itemCategory;
QComboBox *unitCategory;
QComboBox *optAmountColumn;
QComboBox *optSetColumn;
};
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And I share some UI members in the constructor of the MainWindow class..
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ArmyEditor::ArmyEditor(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::ArmyEditor)
{
ui->setupUi(this);
// Setup Army Struct Manager
armyManager = new StructEditor(this);
armyManager->setCatList(ui->catList);
armyManager->setOptList(ui->optList);
armyManager->setOptActionList(ui->optActionList);
armyManager->setItemList(ui->itemList);
armyManager->setItemActionList(ui->itemActionList);
armyManager->setGlobalTextsGrid(ui->globalTextsGrid);
armyManager->setUnitTree(ui->unitTree);
armyManager->setOptCategory(ui->optCategory);
armyManager->setItemCategory(ui->itemCategory);
armyManager->setUnitCategory(ui->unitCategory);
armyManager->setOptAmountColumn(ui->optAmountColumn);
armyManager->setOptSetColumn(ui->optSetColumn);
armyManager->setCategories(&categories);
armyManager->setOptions(&commonOptions);
armyManager->setItems(&items);
armyManager->setGlobalTexts(&globalTexts);
//.. some other code ..
};
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I call the functions from the StructEditor class when I need to add a new Category or something like that..
My project consists of three applications, those of which use almost the same methods for managing these structs, so I decided to use a class with the methods to add, update, remove and represent the structs in the UI sharing some member pointers with the MainWindow class. But now I'm thinking it is a bit dirty and I should not share these members because the MainWindow loses control over them. I was thinking I could create the collections of my structs in the Base class and make a method so I can read (securely) members of those collections in the MainWindow class, but my problem is with UI members. I could use signals and manage those members directly in the MainWindow class, but then I would have to duplicate a lot of code and it would complicate (a bit) the code changes, which is the main reason I decided to unify those methods in a class.
So, my question is: Is there any way to 'unify' those methods without having to share members or using ugly global variables? I would like to have those methods in a separated file.
Thanks and greetings!