I've designed a linked list for an assignment and it works by it self fine, but when I inherited from it in a stack and queue template, it stopped working. Can someone help me?
[EDIT]: Oops, didn't see that how to ask questions. Okay, here we go.
I get something that calls itself a "class redefinition error," at least on the linked list. I really don't think this is the issue, as I'm not "redefining" the class anywhere, just using it in two differnet places.
Also, I'm getting errors that say my definitions are different than my declarations.
As for where I put the error catches, it doesn't seem to matter. As I said, this linked list code works on its own, throws and all.
Here's the code:
listNode.h
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#ifndef LIST_NODE_H
#define LIST_NODE_H
template <typename T>
class LinkedList;
template <typename T>
class listNode
{
friend class LinkedList<T>;
private:
T value;
listNode* next;
public:
listNode(T nv);
T getData();
};
template <typename T>
listNode<T>::listNode(T nv)
{
value = nv;
next = NULL;
}
template <typename T>
T listNode::getData()
{
return value;
}
#endif
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LinkedList.h
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//List Exception
#include <stdexcept>
#include <string>
class except : public std::logic_error
{
public:
except(const std::string & message = " ")
: std::logic_error(message.c_str()){};
};
//Out of Range Exception
//#include <stdexcept>
//#include <string>
class outOfRange : public std::out_of_range
{
public:
outOfRange(const std::string & message = " ")
: std::out_of_range(message.c_str())
{};
};
//classes except and outOfRange were declared and defined here as they will be used by the LinkedList class
//and all classes that inherit from it
#include <sstream>
#include "listNode.h"
template <class T>
class LinkedList
//class LinkedList
{
private:
listNode<T>* head;
int size; //holds number of items in the list
//Something that was suggested in the book that I thought was a great idea
listNode<T>* find(int i);
public:
//default constructor and destructor
LinkedList()
{
//set head to NULL and size to zero
head = NULL;
size = 0;
};
~LinkedList();
bool isEmpty();
void linked_list_append(T nv);
void linked_list_clear();
int linked_list_count();
void linked_list_insert_at(int i, T nv)
throw (outOfRange, except);
T linked_list_print(int i)
throw (outOfRange);
std::string linked_list_print_all();
void linked_list_remove();
void linked_list_remove_at(int i)
throw (except);
};
template <class T>
listNode<T>* LinkedList<T>::find(int i)
{
//if i is not in range, return NULL
if ((i < 1) || (i > linked_list_count()))
{
return NULL;
}
else
{
//make sure pntr is equal to head
listNode<T> *pntr = head;
//traverse the list
for (int n = 1; n < i; n++)
{
pntr = pntr->next;
}
//return postion
return pntr;
}
};
template <class T>
LinkedList<T>::~LinkedList()
{
//deconstuct linked list with "clear" command
linked_list_clear();
};
template <class T>
bool LinkedList<T>::isEmpty()
{
if (size == 0)
{
//list is empty
return true;
}
else
{
//list is not empty
return false;
}
};
template <class T>
void LinkedList<T>::linked_list_append(T nv)
{
//used "insert at" at the end of the range
linked_list_insert_at(linked_list_count()+1,nv);
};
template <class T>
void LinkedList<T>::linked_list_clear()
{
listNode<T> *pntr = head; // set the pointer derived from charlistNode<T> to the head
while (pntr != NULL)
{
listNode<T> *trash = pntr; // node to be deleted must be tracked
pntr = pntr->next; // This should move on to the next node, if there is any
delete trash; // Delete the "trash" node
}
}
template <class T>
int LinkedList<T>::linked_list_count()
{
//This is why I thought size was such a good idea!
//rather than iterating though the whole list, I just return size,
//which is carefully updated from insert and remove
return size;
};
template <class T>
void LinkedList<T>::linked_list_insert_at(int i, T nv)
throw (outOfRange, except)
{
//ensure i is in range
if ( (i < 1) || (i > (linked_list_count()+1)))
{
throw outOfRange("outOfRange: Number does not exist in range");
}
else
{
try
{
//set the new pointer to list node, add new value, and increase size
listNode<T> *newPntr = new listNode<T>;
newPntr->value = nv;
size++;
if (i == 1)
{
//sets new pointer to head
newPntr->next = head;
head = newPntr;
}
else
{
//needs to find its place in the list
listNode<T> *temp = find(i-1);
//set old pntr value to new pointer
newPntr->next = temp->next;
temp->next = newPntr;
}
}
catch (bad_alloc e)
{
throw except("except: Cannot insert item");
}
}
}
template <class T>
T LinkedList<T>::linked_list_print(int i)
throw (outOfRange)
{
//check range
if ( (i < 1) || (i > linked_list_count()))
{
throw outOfRange("outOfRange: Number does not exist in range");
}
else
{
//find the value, and return it
listNode<T> *pntr = find(i);
return pntr->value;
}
};
template <class T>
std::string LinkedList<T>::linked_list_print_all()
{
//string stream for the string
std::stringstream out;
for (int i = 1; i <= linked_list_count(); i++)
{
//put info in stringstream
out << linked_list_print(i) << endl;
}
//return stringstream as a string
return out.str();
};
template <class T>
void LinkedList<T>::linked_list_remove()
{
//use remove at command at the end
linked_list_remove_at(linked_list_count());
};
template <class T>
void LinkedList<T>::linked_list_remove_at(int i)
throw (except)
{
//check for range
if ( (i < 1) || (i > linked_list_count()))
{
throw outOfRange("outOfRange: Number does not exist in range");
}
else
{
listNode<T> *newPntr = new listNode<T>;
size--;
if (i == 1)
{
newPntr = head;
head = head->next;
}
else
{
listNode<T> *temp = find(i-1);
newPntr = temp->next;
temp->next = newPntr->next;
}
newPntr->next = NULL;
delete newPntr;
newPntr = NULL;
}
};
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StackLL.h
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#pragma once
//Stack Exception
#include <stdexcept>
#include <string>
class exceptS : public std::logic_error
{
public:
exceptS(const std::string & message = " ")
: std::logic_error(message.c_str())
{};
};
#include "LinkedList.h"
template<class T> class StackLL : protected LinkedList<T>
{
public:
StackLL(void)
{
//set head to NULL and size to zero
head = NULL;
size = 0;
};
~StackLL(void)
{
linked_list_clear();
};
bool isEmpty()
{
if (size == 0)
{
//list is empty
return true;
}
else
{
//list is not empty
return false;
}
};
void push(T nv)
{
try
{
linked_list_insert_at(1, nv);
}
catch (except e)
{
throw exceptS("exceptS: Item was not accepted");
}
catch (outOfRange e)
{
throw exceptS("exceptS: Item was not accepted");
}
};
void pop()
throw (exceptS)
{
try
{
linked_list_remove();
}
catch (outOfRange e)
{
throw exceptS("exceptS: Stack is empty");
}
};
T print_n_pop()
{
try
{
T out;
out = linked_list_print(1);
linked_list_remove();
}
catch (outOfRange e)
{
throw exceptS("exceptS: Stack is empty");
}
return out;
};
T getTop()
throw (exceptS)
{
try
{
return linked_list_print(1);
}
catch
{
throw exceptS("exceptS: Stack is empty");
}
};
};
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QueueLL.h - QueueLL.h is roughly the same as Stack, just designed as a queue instead of a stack