some time ago i created a game in C#. It's basically one of those where a car is moving side to side to avoid objects. there are a few parts that i don't know the equivalent in C++.
1.
In C#: Console.KeyAvailable
looking online i found :
1 2 3 4
public:
static property bool KeyAvailable {
bool get ();
}
None of these are possible with just C++ I/O...you'd need to get something like ncurses which allows you to do this kind of stuff. (Not really what the console was designed for but...)