applying textures in openGL

Hey I've been going at this for a little bit, and ran into some consistent error between source code examples I found on the net. I think it all has to do with the fact that I don't know how to get my .bmp file into the resources file. examples tell me to go to resources >> import, then to name it an easy-to-remember texture (like "TEXTURE".) I use Microsoft Visual Express 2010 C++, and it doesn't let me do that! I've no idea how to import a custom texture. could someone tell me how to do this (on MSV2010 C++.)
But if this is impossible on that compiler, could someone suggest one that CAN do that?

Thankyou!
I don't really know how to deal with resources, but you don't need that to load a texture at all. Just open your bitmap like any (binary) file, read the information you need and call gl functions to make a texture out of it. There should be tutorials about how to do that.
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