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#include "image.h"
const double PI = 3.14159265358979;
image img;
struct point
{
float x,y,z;
} ;
struct angle
{
float x,y,z;
} ;
float GetLineLength(point p1,point p2)
{
return sqrt( (p1.x-p2.x)* (p1.x-p2.x) + (p1.y-p2.y)* (p1.y-p2.y) + (p1.z-p2.z)* (p1.z-p2.z));
}
//Get Points Line:
point lineto(point fp,point p,float length)
{
point res;
float L=GetLineLength(fp,p);
res.x=fp.x+length*(p.x-fp.x)/L;
res.y=fp.y+length*(p.y-fp.y)/L;
res.z=fp.z+length*(p.z-fp.z)/L;
return res;
}
vector<point> GetPointsLine(point origin,point destination)
{
point t=origin;
vector<point> coordenates;
float dst=GetLineLength(origin,destination);
for (int i=0;i<=dst;i++)
{
t=lineto(t,destination,1);
coordenates.push_back(t);
}
return coordenates;
}
point perspective(const point &p,const point &eyepoint)
{
float w=1+(p.z/eyepoint.z);
return {(p.x-eyepoint.x)/w+eyepoint.x,
(p.y-eyepoint.y)/w+eyepoint.y,
(p.z-eyepoint.z)/w+eyepoint.z};
}
//Draw a Line:
void DrawLine(HDC WindowHDC,point origin,point destination)
{
//for convert 3D to 2D we must:
//have Focal Distance, in these case is 100
//2D.X = 3D.X * FocalDistance / 3D.Z
//2D.Y = 3D.Y * FocalDistance / 3D.Z
float FocalDistance =100;
//Getting the Points of a line:
vector<point> coordenates;
//origin.z=-origin.z;
//destination.z=-destination.z;
coordenates = GetPointsLine(origin,destination);
point eyepoint={250,150,300};
//now we draw the line with a color and convert the 3D to 2D:
for (point LinePoints:coordenates)
{
point p=perspective(LinePoints,eyepoint);
COLORREF color= RGB(255,0,0);
SetPixel(WindowHDC,p.x,p.y,color);
}
}
//Draw image pixel a pixel:
void DrawImage(HDC WindowHDC,point TopLeft,point TopRight,point BottomLeft,point BottomRight,HDC image)
{
//for convert 3D to 2D we must:
//have Focal Distance, in these case is 100
//2D.X = 3D.X * FocalDistance / 3D.Z
//2D.Y = 3D.Y * FocalDistance / 3D.Z
//float FocalDistance =100;
//Getting the Points of a line:
vector<point> LeftLine;
LeftLine = GetPointsLine(TopLeft,BottomLeft);
vector<point> RgihtLine;
RgihtLine = GetPointsLine(TopRight,BottomRight);
point eyepoint={250,150,300};
//now we draw the line with a color and convert the 3D to 2D:
for(int PosX=0; PosX<LeftLine.size(); PosX++)
{
vector<point> PixelLine;
PixelLine=GetPointsLine(LeftLine[PosX], RgihtLine[PosX]);
for (int PosY=0; PosY<PixelLine.size(); PosY++)
{
point Point=perspective(PixelLine[PosY],eyepoint);
COLORREF color= ::GetPixel(image,PosY,PosX);
SetPixel(WindowHDC,Point.x,Point.y,color);
}
}
}
//Convert Degrees to Radians:
//formula: Radians = Angle*PI/180
angle ConvertDegreesToRadians(angle Rotation)
{
double deg2Rad;
deg2Rad = PI / 180;
angle ConvertDegrees;
ConvertDegrees.x = Rotation.x * deg2Rad;
ConvertDegrees.y = Rotation.y * deg2Rad;
ConvertDegrees.z = Rotation.z * deg2Rad;
return ConvertDegrees;
}
//Rotation points using Angle, Rotation Point and scale:
point RotationPoints(point pt, angle Angle, point pivot={0,0,0},point scale={1,1,1})
{
angle radians= ConvertDegreesToRadians(Angle);//Radians = Angle*PI/180
Angle.x =radians.x;
Angle.y =radians.y;
Angle.z =radians.z;
//Subtrat the Rotation Center:
point p={pt.x-pivot.x,pt.y-pivot.y,pt.z-pivot.z};
//(best using new variables for don't confuse some results)
//calculate the rotation:
point rot,temp;
temp={(p.y)*cos(Angle.x)+(-p.z)*sin(Angle.x),(p.z)*cos(Angle.x)+(p.y)*sin(Angle.x)};
rot.y=temp.x;rot.z=temp.y;
p.y = rot.y;p.z = rot.z;
temp={(p.z)*cos(Angle.y)+(-p.x)*sin(Angle.y),(p.x)*cos(Angle.y)+(p.z)*sin(Angle.y)};
rot.z=temp.x;rot.x=temp.y;
p.x=rot.x;
temp={(p.x)*cos(Angle.z)+(-p.y)*sin(Angle.z),(p.y)*cos(Angle.z)+(p.x)*sin(Angle.z)};
rot.x=temp.x;rot.y=temp.y;
//scale the new point and
//add the Rotation Center:
return {(scale.x*rot.x+pivot.x),(scale.y*rot.y+pivot.y),(scale.z*rot.z+pivot.z)};
}
int main()
{
//getting the HDC Console Window:
HDC WindowHDC=GetDC(GetConsoleWindow());
point TopLeft={100, 200,0};
point TopRight={200,200,0};
point BottomLeft={100,300,0};
point BottomRight={200,300,0};
point RotationPoint={250,150,0};//center of rectangle
float anglex=0;
float angley=0;
float anglez=0;
img.FromFile("C:\\Users\\Joaquim\\Pictures\\1595973613452.jpg");
do
{
//TopLeft:
point TopLeftRotated=RotationPoints(TopLeft,{anglex,angley,anglez},RotationPoint);
//TopRight:
point TopRightRotated=RotationPoints(TopRight,{anglex,angley,anglez},RotationPoint);
//BottomLeft:
point BottomLeftRotated=RotationPoints(BottomLeft,{anglex,angley,anglez},RotationPoint);
//BottomRight:
point BottomRightRotated=RotationPoints(BottomRight,{anglex,angley,anglez},RotationPoint);
DrawImage(WindowHDC,TopLeftRotated,TopRightRotated,BottomLeftRotated, BottomRightRotated,img.hdcimage);
img.DrawImage(WindowHDC,800,0);
angley+=1;
Sleep(5);
RECT a;
a.left=0;
a.right=500;
a.top=0;
a.bottom=400;
FillRect(WindowHDC,&a, CreateSolidBrush(RGB(0,0,0)));
}while(!(GetKeyState(VK_ESCAPE) & 0x8000));//press escape for exit
cout<<"Press return to end . . ."<<endl;
cin.get();
}
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