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#include <cstdlib>
#include <ctime>
#include <iostream>
#include <sstream>
#include <string>
int constexpr n_rooms = 20;
int constexpr n_pits = 2;
int constexpr n_bats = 2;
int constexpr max_args = 5;
int constexpr arrow_range = 3;
struct room { int a, b, c; enum { empty, wumpus, bat, pit } content = empty; };
struct command { char c; int n_args; int args[max_args]; };
room cave[n_rooms + 1] =
{ { 0, 0, 0 }, { 14, 17, 20 }, { 3, 9, 6 },
{ 2, 4, 11 }, { 3, 5, 13 }, { 4, 6, 15 },
{ 2, 5, 7 }, { 6, 8, 16 }, { 7, 9, 18 },
{ 2, 8, 10 }, { 9, 11, 19 }, { 3, 10, 12 },
{ 11, 13, 20 }, { 4, 12, 14 }, { 13, 15, 1 },
{ 5, 14, 16 }, { 7, 15, 17 }, { 16, 18, 1 },
{ 8, 17, 19 }, { 10, 18, 20 }, { 12, 19, 1 } };
[[nodiscard]] static room& random_room() { return cave[1 + (rand() % n_rooms)]; }
[[nodiscard]] static room& random_empty_room()
{
room* r; do r = &random_room(); while (r->content != room::empty); return *r;
}
[[nodiscard]] static room& random_adjacent_room(room const& r)
{
switch (rand() % 3) { case 0: return cave[r.a]; case 1: return cave[r.b]; default: return cave[r.c]; };
}
[[nodiscard]] static bool adjacent(room const& r, int n)
{ return (r.a == n) || (r.b == n) || (r.c == n); }
[[nodiscard]] static int count_adjacent_rooms_with_content(room const& r, int c)
{
return (cave[r.a].content == c) + (cave[r.b].content == c) + (cave[r.c].content == c);
}
[[nodiscard]] static command prompt_read_command()
{
command result {};
for (std::string line; ;)
{
std::cout << "Move or shoot (m-s)? ";
std::getline(std::cin, line);
std::istringstream iss{line};
if (std::string word; iss >> word)
{
result.c = word[0];
while (result.n_args < max_args && iss >> result.args[result.n_args])
++result.n_args;
break; // succeed, ignoring string->int conversion failures
}
}
return result;
}
int main() try
{
#ifdef DETERMINISTIC_RANDOM_SEED
std::srand(42);
#else
std::srand(static_cast<unsigned>(std::time(0)));
#endif
std::cin.exceptions(std::ios::failbit | std::ios::badbit | std::ios::eofbit);
int n_arrows = 5;
int wumpus_turns_awake = 0;
bool wumpus_killed = false;
bool player_killed = false;
room* wumpus_room = &random_room();
for (int i = 0; i < n_pits; ++i) random_empty_room().content = room::pit;
for (int i = 0; i < n_bats; ++i) random_empty_room().content = room::bat;
room* player_room = &random_empty_room();
while (true)
{
// Is it "wumpuses" or "wumpi"?
auto const [a, b, c, _] = *player_room;
std::cout << "You're in room " << player_room - cave << ".\n";
std::cout << "There are tunnels leading to rooms "
<< a << ", " << b << ", and " << c << ".\n";
if (n_arrows > 0) std::cout << "You have " << n_arrows
<< (n_arrows == 1? " arrow": " arrows") << " left.\n";
else std::cout << "You're entirely out of arrows. It's probably time to escape.\n";
int const nearby_wumpuses = count_adjacent_rooms_with_content(*player_room, room::wumpus);
int const nearby_pits = count_adjacent_rooms_with_content(*player_room, room::pit);
int const nearby_bats = count_adjacent_rooms_with_content(*player_room, room::bat);
if (nearby_pits == 1) std::cout << "You feel a cold draught in the air.\n";
if (nearby_pits >= 2) std::cout << "An icy wind blows from adjacent rooms. Your torch flickers.\n";
if (nearby_bats == 1) std::cout << "You hear a light rustle in the air.\n";
if (nearby_bats >= 2) std::cout << "Quiet clicking can be heard through two of the nearby tunnels.\n";
if (nearby_wumpuses >= 1) std::cout << "It smells somewhat. Maybe a wumpus is near.\n";
command const cmd = prompt_read_command();
if (cmd.c == 'q') { std::cout << "bye...\n"; return 0; }
if (cmd.c == 'm')
{
int const r = cmd.n_args? cmd.args[rand() % cmd.n_args]: 0;
if (cmd.n_args && adjacent(*player_room, r))
{
player_room = cave + r;
}
else
{
std::cout << "Disorientation has taken hold. You squeeze into a nearby tunnel at random.\n";
player_room = &random_adjacent_room(*player_room);
}
}
if (cmd.c == 's')
{
if (++wumpus_turns_awake == 1)
std::cout << "A thunderous roar echoes through the tunnels.\n";
if (n_arrows == 0)
{
std::cout << "You reach for an arrow, but you have none.\n";
}
else
{
std::cout << "You loose an arrow.\n";
--n_arrows;
room* arrow_room = player_room;
for (int i = 0; i < arrow_range; ++i)
{
arrow_room = (i < cmd.n_args && adjacent(*arrow_room, cmd.args[i]))
? cave + cmd.args[i]: &random_adjacent_room(*arrow_room);
if (arrow_room == player_room) { player_killed = true; break; }
if (arrow_room == wumpus_room) { wumpus_killed = true; break; }
}
}
}
if (wumpus_turns_awake >= 1)
{
wumpus_room->content = room::empty;
wumpus_room = &random_adjacent_room(*wumpus_room);
wumpus_room->content = room::wumpus;
}
if (player_room->content == room::bat)
{
std::cout << "Claws dig into your shoulders: a huge creature grabs you and carries you through the cave.\n";
player_room->content = room::empty;
player_room = &random_room();
random_empty_room().content = room::bat;
}
if (player_room->content == room::pit)
{
std::cout << "The ground gives out, and you plummet to your death.\n";
return 0;
}
if (player_room == wumpus_room)
{
std::cout << "The wumpus is upon you. Your death is painful and swift.\n";
return 0;
}
if (player_killed)
{
std::cout << "Your own arrow strikes you in the back.\nYou fall to the ground, dead.\n";
return 0;
}
if (wumpus_killed)
{
std::cout << "You hear a mighty scream as your arrow strikes the wumpus. You have slain your prey.\n";
return 0;
}
std::cout << '\n';
}
} catch (std::ios::failure const&) { return 0; }
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