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~~~~~~~~~~~~~~~~~~~~~~~
b.h
const int MAX_SIZE = 10;
struct BoardType {
int values[MAX_SIZE][MAX_SIZE];
int numCount;
};
~~~~~~~~~~~~~~~~~~~~~~~
#include <iostream>
#include <cstdlib>
#include <ctime>
#include <iomanip>
#include "b.h"
using namespace std;
void InitBoard(/* INOUT */ BoardType& board, /* IN */ bool gameBoard);
void PrintBoard(/* IN */ BoardType board);
bool FindNumber(/* IN */ BoardType board,
/* IN */ int numToFind, /* OUT */ int& row, /* OUT */ int& col);
bool CheckLocation(/* INOUT */ BoardType& board, /* INOUT */ BoardType& guessBoard,
/* IN */int xGuess, /* IN */int yGuess, /* IN */ int xPos, /* IN */ int yPos);
int main() {
BoardType board;
BoardType guessBoard;
int guessNum;
int xPos, yPos;
int xGuess, yGuess;
int guessCount = 0;
bool found = false;
srand(time(nullptr));
InitBoard(board, true);
InitBoard(guessBoard, false);
do {
guessNum = rand() % 100 + 1;
} while (!FindNumber(board, guessNum, xPos, yPos));
cout << "Find the number " << guessNum << "!\n";
do {
PrintBoard(board);
cout << "Guess location (x y): ";
cin >> xGuess >> yGuess;
guessCount++;
found = CheckLocation(board, guessBoard, xGuess, yGuess, xPos, yPos);
} while (!found);
cout << "Found! It took you " << guessCount << " guesses.\n"
<< "Here's the board with your guess locations marked: \n";
PrintBoard(board);
return 0;
}
void InitBoard(/* INOUT */ BoardType& board, /* IN */ bool gameBoard) {
int testNum;
int x, y;
for (int row = 0; row < 10; row++) {
for (int col = 0; col < 10; col++) {
if (gameBoard)
do {
testNum = (rand() % 100) + 1; // Set testNum
} while (FindNumber(board, 10, testNum, x, y));
else
testNum = 0;
board[row][col] = testNum;
}
}
}
void PrintBoard(/* IN */ const BoardType board) {
for (int row = 0; row < 10; row++) {
for (int col = 0; col < 10; col++)
cout << setw(4) << board[row][col];
cout << endl;
}
}
bool FindNumber(/* IN */ const BoardType board, /* IN */ int numToFind, /* OUT */ int& row, /* OUT */ int& col) {
for (int row = 0; row < 10; row++) {
for (int col = 0; col < 10; col++)
if (num == board[row][col]) {
xPos = row;
yPos = col;
return true;
}
}
return false;
}
bool CheckLocation(/* INOUT */ BoardType& board, /* IN */ BoardType& guessBoard,
/* IN */int xGuess, /* IN */int yGuess,
/* IN */ int xPos, /* IN */ int yPos) {
if ((xPos == xGuess) && (yPos == yGuess))
return true;
else {
if (xGuess < xPos) {
cout << "x too low! and ";
if (yGuess < yPos)
cout << "y too low!";
else if (yGuess > yPos)
cout << "y too high!";
else
cout << "y is correct!";
}
else if (xGuess > xPos) {
cout << "x too high! and ";
if (yGuess < yPos)
cout << "y too low!";
else if (yGuess > yPos)
cout << "y too high!";
else
cout << "y is correct!";
}
else {
cout << "x is correct! and ";
if (yGuess < yPos)
cout << "y too low!";
else if (yGuess > yPos)
cout << "y too high!";
}
cout << endl;
guessBoard[xGuess][yGuess] = -1;
board [xGuess][yGuess] = -1;
return false;
}
}
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