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How do I specify my OpenGL context to dr
How do I specify my OpenGL context to draw to an image array instead of a window
Sep 19, 2020 at 7:12pm UTC
A 7th Coder
(3)
What I would like to know is how I would implement a camera instead of a window for my graphics drawings.
Sep 19, 2020 at 8:56pm UTC
Ganado
(6811)
Your question doesn't really make sense to me if interpreted literally, but if you're asking about how to implement a camera/perspective projection in OpenGL, these sites have good tutorials:
•
http://www.opengl-tutorial.org/beginners-tutorials/tutorial-3-matrices/#the-model-view-and-projection-matrices
•
https://learnopengl.com/Getting-started/Camera
•
https://open.gl/transformations
You should know how to draw the "hello world" triangle before doing this.
Last edited on
Sep 19, 2020 at 8:58pm UTC
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