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#include <iostream>
#include <string>
#include <vector>
#include <fstream>
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include <SDL/SDL_ttf.h>
#include <string>
using namespace std;
//Screen attributes
const int SCREEN_WIDTH = 1260;
const int SCREEN_HEIGHT = 627;
const int SCREEN_BPP = 32;
//The surfaces
SDL_Surface *background = NULL;
SDL_Surface *message = NULL;
SDL_Surface *screen = NULL;
//The event structure
SDL_Event event;
//The font
TTF_Font *font = NULL;
//The color of the font
SDL_Color textColor = { 0xFF, 0xFF, 0xFF };
//The key press interpreter
class StringInput
{
private:
//The storage string
std::string str;
//The text surface
SDL_Surface *text;
public:
//Initializes variables
StringInput();
//Does clean up
~StringInput();
//Handles input
void handle_input();
//Shows the message on screen
void show_centered();
};
SDL_Surface *load_image( std::string filename )
{
//The image that's loaded
SDL_Surface* loadedImage = NULL;
//The optimized surface that will be used
SDL_Surface* optimizedImage = NULL;
//Load the image
loadedImage = IMG_Load( filename.c_str() );
//If the image loaded
if( loadedImage != NULL )
{
//Create an optimized surface
optimizedImage = SDL_DisplayFormat( loadedImage );
//Free the old surface
SDL_FreeSurface( loadedImage );
//If the surface was optimized
if( optimizedImage != NULL )
{
//Color key surface
SDL_SetColorKey( optimizedImage, SDL_SRCCOLORKEY, SDL_MapRGB( optimizedImage->format, 0, 0xFF, 0xFF ) );
}
}
//Return the optimized surface
return optimizedImage;
}
void apply_surface( int x, int y, SDL_Surface* source, SDL_Surface* destination, SDL_Rect* clip = NULL )
{
//Holds offsets
SDL_Rect offset;
//Get offsets
offset.x = x;
offset.y = y;
//Blit
SDL_BlitSurface( source, clip, destination, &offset );
}
bool init()
{
//Initialize all SDL subsystems
if( SDL_Init( SDL_INIT_EVERYTHING ) == -1 )
{
return false;
}
//Set up the screen
screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE );
//If there was an error in setting up the screen
if( screen == NULL )
{
return false;
}
//Initialize SDL_ttf
if( TTF_Init() == -1 )
{
return false;
}
//Set the window caption
SDL_WM_SetCaption( "High Score", NULL );
//If everything initialized fine
return true;
}
bool load_files()
{
//Load the background image
background = load_image( "background.png" );
//Open the font
font = TTF_OpenFont( "lazy.ttf", 42 );
//If there was a problem in loading the background
if( background == NULL )
{
return false;
}
//If there was an error in loading the font
if( font == NULL )
{
return false;
}
//If everything loaded fine
return true;
}
void clean_up()
{
//Free the surfaces
SDL_FreeSurface( background );
SDL_FreeSurface( message );
//Close the font that was used
TTF_CloseFont( font );
//Quit SDL_ttf
TTF_Quit();
//Quit SDL
SDL_Quit();
}
StringInput::StringInput()
{
//Initialize the string
str = "";
//Initialize the surface
text = NULL;
//Enable Unicode
SDL_EnableUNICODE( SDL_ENABLE );
}
StringInput::~StringInput()
{
//Free text surface
SDL_FreeSurface( text );
//Disable Unicode
SDL_EnableUNICODE( SDL_DISABLE );
}
void StringInput::handle_input()
{
//If a key was pressed
if( event.type == SDL_KEYDOWN )
{
//Keep a copy of the current version of the string
std::string temp = str;
//If the string less than maximum size
if( str.length() <= 16 )
{
//If the key is a space
if( event.key.keysym.unicode == (Uint16)' ' )
{
//Append the character
str += (char)event.key.keysym.unicode;
}
//If the key is a number
else if( ( event.key.keysym.unicode >= (Uint16)'0' ) && ( event.key.keysym.unicode <= (Uint16)'9' ) )
{
//Append the character
str += (char)event.key.keysym.unicode;
}
//If the key is a uppercase letter
else if( ( event.key.keysym.unicode >= (Uint16)'A' ) && ( event.key.keysym.unicode <= (Uint16)'Z' ) )
{
//Append the character
str += (char)event.key.keysym.unicode;
}
//If the key is a lowercase letter
else if( ( event.key.keysym.unicode >= (Uint16)'a' ) && ( event.key.keysym.unicode <= (Uint16)'z' ) )
{
//Append the character
str += (char)event.key.keysym.unicode;
}
}
//If backspace was pressed and the string isn't blank
if( ( event.key.keysym.sym == SDLK_BACKSPACE ) && ( str.length() != 0 ) )
{
//Remove a character from the end
str.erase( str.length() - 1 );
}
//If the string was changed
if( str != temp )
{
//Free the old surface
SDL_FreeSurface( text );
//Render a new text surface
text = TTF_RenderText_Solid( font, str.c_str(), textColor );
}
}
}
void StringInput::show_centered()
{
//If the surface isn't blank
if( text != NULL )
{
//Show the name
apply_surface( ( SCREEN_WIDTH - text->w ) / 2, ( SCREEN_HEIGHT - text->h ) / 2, text, screen );
}
}
int main( int argc, char* args[] )
{
//Quit flag
bool quit = false;
//Keep track if whether or not the user has entered their name
bool nameEntered = false;
//Initialize
if( init() == false )
{
return 1;
}
//The gets the user's name
StringInput name;
//Load the files
if( load_files() == false )
{
return 1;
}
//Set the message
message = TTF_RenderText_Solid( font, "New High Score! Enter Name:", textColor );
//While the user hasn't quit
while( quit == false )
{
//While there's events to handle
while( SDL_PollEvent( &event ) )
{
//If the user hasn't entered their name yet
if( nameEntered == false )
{
//Get user input
name.handle_input();
//If the enter key was pressed
if( ( event.type == SDL_KEYDOWN ) && ( event.key.keysym.sym == SDLK_RETURN ) )
{
//Change the flag
nameEntered = true;
//Free the old message surface
SDL_FreeSurface( message );
//Change the message
message = TTF_RenderText_Solid( font, "Rank: 1st", textColor );
}
}
//If the user has Xed out the window
if( event.type == SDL_QUIT )
{
//Quit the program
quit = true;
}
}
//Apply the background
apply_surface( 0, 0, background, screen );
//Show the message
apply_surface( ( SCREEN_WIDTH - message->w ) / 2, ( ( SCREEN_HEIGHT / 2 ) - message->h ) / 2, message, screen );
//Show the name on the screen
name.show_centered();
//Update the screen
if( SDL_Flip( screen ) == -1 )
{
return 1;
}
}
//Clean up
clean_up();
return 0;
}
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