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#include <iostream>
#include <string>
#include <ctime>
#include <algorithm>
#include <fstream>
void rollDice();
class
{
public:
std:: string char_type;
int Str;
int Dex;
int Con;
int Int;
int Wis;
int Cha;
int roll;
void Roll_Die(std::string character)
{
char_type = character;
std:: cout << "\nEnter the number you rolled for the " << char_type << "\n";
std:: cin >> roll;
}
void setStr(int value) //void set can be called out in int main
{
Str = value + roll;
}
void setDex(int value) //title void set___ is how it is found by anil
{
Dex = value + roll;
}
void setCon(int value)
{
Con = value + roll;
}
void setInt(int value)
{
Int = value + roll;
}
void setWis(int value)
{
Wis = value + roll;
}
void setCha(int value)
{
Cha = value + roll;
}
void displayStats(std:: string character) //in order to cout in must be declared
{
std:: cout << "Saving throws for " << char_type << " are \n";
std :: cout << "Str = " << Str << "\n";
std:: cout << "Dex = " << Dex << "\n";
std:: cout << "Con = " << Con << "\n";
std:: cout << "Int = " << Int << "\n";
std:: cout << "Wis = " << Wis << "\n";
std:: cout << "Cha = " << Cha << "\n";
}
} play_char[4];
int main()
{
srand(time(NULL));
int nrOfThrows = 0;
int sizeOfDice = 0;
int result = 0;
int total = 0;
int x;
std::cout << "Welcome to the DND Pick-a-Me: Please choose from the following Predesigned and tested Characters!:" << std::endl << "1. Randal Greyman-Warlock" << std::endl << "2. Roya-Bard" << std::endl << "3. Ogg-Gnar the Cloak-Ranger" << std::endl << "4. Sirella Tanir- Sorcerer" << std::endl;
std:: cin >> x;
std::string players[4] = { "Ogg Gnar-Ranger", "Sirella Tanir-Sorcerer", "Roya-Bard", "Warlock-Randal Greyman" };
int strength[4] = {3, 1, 0, -1}, dexterity[4] = {3, 3, 2, 2}, constiution[4] = {-1, 2, 1, 1}, intelligence[4] = {0, 2, 1, 2}, wisdom[4] = {2, 0, 0, 0},charisma[4] = {1, -1, 3, 3 };
for (x = 0; x < 4; x++)
{
play_char[x].Roll_Die(players[x]);
play_char[x].setStr(strength[x]);
play_char[x].setDex(dexterity[x]);
play_char[x].setCon(constiution[x]);
play_char[x].setInt(intelligence[x]);
play_char[x].setWis(wisdom[x]);
play_char[x].setCha(charisma[x]);
play_char[x].displayStats(players[x]);
}
while (1)
{
std::cout << "Welcome to Our Dungeons And Dragons Helpful Rolling Application. (If you are going to roll for advantage or disadvantage please roll two dice.) Please input the action you are doing: " << std::endl << "Run=r" << std::endl << "action=a" << std::endl << "action=a" << std::endl << "check=c" << std::endl << "investigation=i"
<< std::endl << "cantrip=p" << std::endl << "spell= s" << std::endl << "attack=t" << std::endl;
std::string input;
std::cin >> input;
do
{
if (input == "r")
{
std::cout << "Please tell the DM your movement location." << std::endl;
input = "a";
}
else if (input == "c" || input == "i")
{
std::cout << "Please tell the DM what you are inspecting: " << std::endl;
rollDice();
}
else if (input != "r" || input != "a")
{
if (input == "c" || input == "s")
{
std::cout << "Please tell the DM which spell or cantrip you are using: " << std::endl;
rollDice();
}
if (input == "t")
{
std::cout << "what arer you waiting for attack!" << std::endl;
rollDice();
}
/*
{if (input == "saving throw")
{
std::cout << "what modifier type are you adding to your rolls?" << std::endl;
std::cin >>
}
if (input =="sexy time"
{
std::out << "You fail you fucking bard!"
}
*/
}
} while (input == "r" || input == "a" || input == "s" || input == "c" || input == "t" || input == "e" || input == "i" || input == "c");
}
return 0;
}
void rollDice()
{
int nrOfThrows;
int sizeOfDice;
int total = 0;
std::cout << "Please roll your dice for attack: " << std::endl;
std::cin >> nrOfThrows;
std::cout << " Please input the size of the die: " << std::endl;
std::cin >> sizeOfDice;
for (int i = 0; i < nrOfThrows; i++)
{
int result;
result = rand() % sizeOfDice + 1;
total = result;
std::cout << "Total is: " << total << std::endl;
}
}
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