Best practice for creational design patterns in C++

Dear experts,

I wonder if there is some best practices to generate objects which has complexity (c.f. many variables dependent on subclass, it needs a lot of arguments in constructor, etc).

If you know some best practices in creational design pattern in C++ (documents, open source software etc),
I would appreciate it if you could tell me.

Kind regards
You could start by looking at "design patterns".
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