This header file defines a Stack data type.
Basic operations:
constructor: Constructs an empty stack
empty: Checks if a stack is empty
push: Modifies a stack by adding a value at the top
top: Accesses the top stack value; leaves stack unchanged
pop: Modifies stack by removing the value at the top
display: Displays all the stack elements
Note: Execution terminates if memory isn't available for a stack element.
--------------------------------------------------------------------------*/
#include <iostream>
using namespace std;
#ifndef LSTACK
#define LSTACK
typedef int StackElement;
class Stack
{
public:
/***** Function Members *****/
/***** Constructors *****/
Stack();
/*-----------------------------------------------------------------------
Construct a Stack object.
Precondition: None.
Postcondition: An empty Stack object has been constructed
(myTop is initialized to a null pointer).
------------------------------------------------------------------------*/
Stack(const Stack & original);
//-- Same documentation as in Figure 7.8
/***** Destructor *****/
~Stack();
/*------------------------------------------------------------------------
Class destructor
Precondition: None
Postcondition: The linked list in the stack has been deallocated.
------------------------------------------------------------------------*/
/***** Assignment *****/
const Stack & operator= (const Stack & rightHandSide);
/*------------------------------------------------------------------------
Assignment Operator
Precondition: rightHandSide is the stack to be assigned and is
received as a const reference parameter.
Postcondition: The current stack becomes a copy of rightHandSide
and a const reference to it is returned.
------------------------------------------------------------------------*/
bool empty() const;
/*------------------------------------------------------------------------
Check if stack is empty.
Precondition: None
Postcondition: Returns true if stack is empty and false otherwise.
-----------------------------------------------------------------------*/
void push(const StackElement & value);
/*------------------------------------------------------------------------
Add a value to a stack.
Precondition: value is to be added to this stack
Postcondition: value is added at top of stack provided there is space;
otherwise, a stack-full message is displayed and execution is
terminated.
-----------------------------------------------------------------------*/
void display(ostream & out) const;
/*------------------------------------------------------------------------
Display values stored in the stack.
Precondition: ostream out is open.
Postcondition: Stack's contents, from top down, have been output to out.
-----------------------------------------------------------------------*/
StackElement top() const;
/*------------------------------------------------------------------------
Retrieve value at top of stack (if any).
Precondition: Stack is nonempty
Postcondition: Value at top of stack is returned, unless the stack is
empty; in that case, an error message is displayed and a "garbage
value" is returned.
-----------------------------------------------------------------------*/
void pop();
/*------------------------------------------------------------------------
Remove value at top of stack (if any).
Precondition: Stack is nonempty.
Postcondition: Value at top of stack has been removed, unless the stack
is empty; in that case, an error message is displayed and
execution allowed to proceed.
-----------------------------------------------------------------------*/
private:
/*** Node class ***/
class Node
{
public:
StackElement data;
Node * next;
//--- Node constructor
Node(StackElement value, Node * link = 0)
/*-------------------------------------------------------------------
Precondition: None.
Postcondition: A Node has been constructed with value in its data
part and its next part set to link (default 0).
-------------------------------------------------------------------*/
: data(value), next(link)
{}
};
typedef Node * NodePointer;
/***** Data Members *****/
NodePointer myTop; // pointer to top of stack
//--- Definition of Stack constructor
Stack::Stack()
: myTop(0)
{}
//--- Definition of Stack copy constructor
Stack::Stack(const Stack & original)
{
myTop = 0;
if (!original.empty())
{
// Copy first node
myTop = new Stack::Node(original.top());
// Set pointers to run through the stacksÕ linked lists
Stack::NodePointer lastPtr = myTop,
origPtr = original.myTop->next;
while (origPtr != 0)
{
lastPtr->next = new Stack::Node(origPtr->data);
lastPtr = lastPtr->next;
origPtr = origPtr->next;
}
}
}
//--- Definition of Stack destructor
Stack::~Stack()
{
// Set pointers to run through the stack
Stack::NodePointer currPtr = myTop, // node to be deallocated
nextPtr; // its successor
while (currPtr != 0)
{
nextPtr = currPtr->next;
delete currPtr;
currPtr = nextPtr;
}
}
//--- Definition of assignment operator
const Stack & Stack::operator=(const Stack & rightHandSide)
{
if (this != &rightHandSide) // check that not st = st
{
this->~Stack(); // destroy current linked list
if (rightHandSide.empty()) // empty stack
myTop = 0;
else
{ // copy rightHandSide's list
// Copy first node
myTop = new Stack::Node(rightHandSide.top());
// Set pointers to run through the stacks' linked lists
Stack::NodePointer lastPtr = myTop,
rhsPtr = rightHandSide.myTop->next;
You #include "LStack.h" in the file where you have your main function
Then you can write something like:
1 2 3 4 5 6 7 8
#include "LStack.h"
int main()
{
Stack stack;
stack.push(4);
stack.pop();
}
You have to add LStack.cpp to the list of files to compile and link together.
If you want to do expression parsing, you will probably need more than just ints; perhaps a stack of strings which represent equation tokens (e.g. "42", "+", "31")
How would I know whether if it's a digit then I could push on the stack or else if it's an operator then I have to value the last 2 numbers that I pushed?