versatility of box2D/chipmunk

closed account (367kGNh0)
I am about 40% done with my first c++ game (being made in cocos2d-x v3.17), that being the UI pretty much finished, leaving the part I am most scared of, physics. So i want to start with the basics by making a ground. My question is would using chipmunk/box2d in a non-cocos2d project be THE SAME as using it IN a cocos2d project, or are there syntax and terminology differences?


(I would ask this at cocos2d-x but they 'want proof of effort' I cannot prove search history exactly)
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