Hello, thank you for graciously clicking my post. I've developed the back-end (C++) for a sports management simulator and would like to port it to the Android/IOS market.
I am completely inexperienced in mobile development but it appears to me that Visual Studio 2017 is leading the market in C++ cross-platform development.
- Is this true and is it the best product on the market?
- If so, what documentation is best to refer to?
Microsoft tends to be shallow/not-straightforward with documentation in my experience. I am not even sure if there is even ample documentation to be truthful.
- If not, what is a better alternatives and for what reason?
Any other comments are appreciated. Thank you again for your time.
but i once managed to port a c++ game to android by creating a java program (as the entry point) that would create & initialize an opengl context and then pass it to the game dll via JNI.
I imagine you can do the same with your app. (Creating the interface using android studio and then pass the inputs to a dll via JNI)
not sure about IOS, i imagine you can do something similar but you would have to read their docs.