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GameObject texturetest;
GameObject sword;
texturetest.init(true, false,sr,true, "Untitled.png");
sword.init(true, false, sr, false, "mythicalsword.png");
while (gameisrunning)
{
SDL_RenderClear(sr); /// render
texturetest.render(sr, 45,12, 256, 256);
sword.render(sr, 12, -45, 256, 256);
SDL_RenderPresent(sr); /// render ends
// create game object code here
handleevent();
}
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