I am making a little command line game and I can't seem to fix this weird error. It says duplicate error of my objects, but I am using #pragma once
The full error:
duplicate symbol _GameState in:
/Users/prummi/Library/Developer/Xcode/DerivedData/Mastermind-fottybxidepfogekmopuyksleerv/Build/Intermediates.noindex/Mastermind.build/Debug/Mastermind.build/Objects-normal/x86_64/main.o
/Users/prummi/Library/Developer/Xcode/DerivedData/Mastermind-fottybxidepfogekmopuyksleerv/Build/Intermediates.noindex/Mastermind.build/Debug/Mastermind.build/Objects-normal/x86_64/StateMachine.o
duplicate symbol _Statemachine in:
/Users/prummi/Library/Developer/Xcode/DerivedData/Mastermind-fottybxidepfogekmopuyksleerv/Build/Intermediates.noindex/Mastermind.build/Debug/Mastermind.build/Objects-normal/x86_64/main.o
/Users/prummi/Library/Developer/Xcode/DerivedData/Mastermind-fottybxidepfogekmopuyksleerv/Build/Intermediates.noindex/Mastermind.build/Debug/Mastermind.build/Objects-normal/x86_64/StateMachine.o
duplicate symbol _myCode in:
/Users/prummi/Library/Developer/Xcode/DerivedData/Mastermind-fottybxidepfogekmopuyksleerv/Build/Intermediates.noindex/Mastermind.build/Debug/Mastermind.build/Objects-normal/x86_64/main.o
/Users/prummi/Library/Developer/Xcode/DerivedData/Mastermind-fottybxidepfogekmopuyksleerv/Build/Intermediates.noindex/Mastermind.build/Debug/Mastermind.build/Objects-normal/x86_64/StateMachine.o
ld: 3 duplicate symbols for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
main.cpp
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#include "Code.hpp"
#include "StateMachine.hpp"
#include "ObjectDeclerations.hpp"
int main() {
GameState = GameStates::INTRO; // make the GameState intro so the program starts with intro
switch ( GameState ) // handle the different game states
{
case GameStates::INTRO:
Statemachine.processIntro();
case GameStates::MAIN_MENU:
Statemachine.processMainMenu();
case GameStates::PLAYING:
Statemachine.processPlaying();
case GameStates::CODECRACKED:
Statemachine.proccesCodeCracked();
case GameStates::EXIT:
Statemachine.processExit();
break;
}
}
ObjectDeclerations.hpp
#pragma once
Statemachine Statemachine; // Create Statemachine object containing the proccessing functions of the different states
Code myCode; // Create a code object containing the games code the user needs to crack
GameStates GameState; // Create enum object for the different gamestates
Code.cpp
void Code::printCode()
{
std::cout << "The code is ";
for ( int i = 0; i < 4; i++ )
{
std::cout << code[i] << " ";
}
std::cout << std::endl;
}
void Code::printGuess()
{
std::cout << "The code guess is ";
for ( int i = 0; i < 4; i++ )
{
std::cout << guess[i] << " ";
}
std::cout << std::endl;
}
void Code::generateCode()
{
srand( static_cast<unsigned int>(time(NULL)) ); // initialise random seed
for(int i = 0; i < 4; i++)
{
randomNumber = rand() % 6 + 1; // give the randomNumber variable a random number between 1 and 6
code[i] = randomNumber;
}
}
void Code::insertCode()
{
for ( int i = 0; i < 4; )
{
std::cout << "Enter code number " << i + 1 << std::endl;
std::cin >> code[i];
if( code[i] > 0 && code[i] < 7 )
{
i++;
}
else
{
std::cout << "input invalid, try again" << std::endl;
}
}
}
void Code::insertGuess()
{
for ( int i = 0; i < 4; )
{
std::cout << "Enter code number " << i + 1 << std::endl;
std::cin >> guess[i];
if( guess[i] > 0 && guess[i] < 7 )
{
i++;
}
else
{
std::cout << "input invalid, try again" << std::endl;
}
}
}
int Code::checkGuess()
{
int goodGuesses = 0;
for(int i = 0; i < 4; i++)
{
if ( code[i] == guess[i] )
{
goodGuesses++;
}
}
return goodGuesses;
}
Code.hpp
#pragma once
class Code
{
public:
// variables
int randomNumber;
private:
int code[4]; // array containing the code numbers
int guess[4]; // array containing the guesses of the code
public:
// functions
void printCode();
void generateCode();
void insertCode();
void insertGuess();
void printGuess();
int checkGuess();
};
StateMachine.cpp
#include <iostream>
#include "StateMachine.hpp"
#include "Code.hpp"
#include "ObjectDeclerations.hpp"
// intro
void Statemachine::processIntro()
{
std::cout << "Welcome to mastermind!" << std::endl;
std::cout << "The point in this game is to guess the code, containing 4 numbers of 1 to 6." << std::endl;
std::cout << "After every guess you will be told how many numbers were correct" << std::endl;
std::cout << "" << std::endl;
}
// main menu
void Statemachine::processMainMenu()
{
std::cout << "MAIN MENU:" << std::endl;
mainMenu = true; // set mainMenu to true to enter the main menu loop
while(mainMenu) // enter main menu loop
{
std::cout << "Enter 1 to generate a random code" << std::endl;
std::cout << "Enter 2 to put in a code yourself" << std::endl;
std::cin >> mainMenuChoice;
switch (mainMenuChoice)
{
case 1:
myCode.generateCode();
std::cout << "Code set" << std::endl;
mainMenu = false;
break;
case 2:
// insert a code
myCode.insertCode();
std::cout << "Code set" << std::endl;
mainMenu = false;
break;
default:
std::cout << "Choice invalid, try again" << std::endl;
break;
}
}
}
// playing
void Statemachine::processPlaying()
{
std::cout << "Good luck cracking the code!" << std::endl << std::endl;
attempt = 1;
playing = true; // set playing to true to enter the playing loop
while (playing)
{
std::cout << std::endl;
std::cout << "Starting attempt number " << attempt << ":" << std::endl;
myCode.insertGuess();
myCode.printGuess();
std::cout << "You had " << myCode.checkGuess() << " correct number(s)" << std::endl; // print how many numbers were guessed correct
if (myCode.checkGuess() == 4)
{
playing = false;
}
attempt++;
}
}
// code cracked
void Statemachine::proccesCodeCracked()
{
std::cout << "Congratulations, you cracked the code!" << std::endl;
std::cout << "This took you " << attempt << " attempts" << std::endl;
GameState = GameStates::INTRO;
}
// exit
void Statemachine::processExit()
{
std::cout << "" << std::endl;
std::cout << "EXITING GAME" << std::endl;
}
StateMachine.hpp
#pragma once
enum class GameStates {INTRO, MAIN_MENU, PLAYING, CODECRACKED, EXIT}; // Create enum with gamestates
class Statemachine
{
public:
// Viarable declerations
int mainMenuChoice;
int attempt;
bool mainMenu;
bool playing;
// Function declerations
void processIntro();
void processMainMenu();
void processPlaying();
void processExit();
void proccesCodeCracked();
};
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Could anybody tell me how to fix this? Thanks!