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#include <iostream>
#include <stdio.h>
#include <windows.h>
#include <string>
#include <vector>
using namespace std;
void Clear()
{
int n;
for (n = 0; n < 10; n++)
printf("\n\n\n\n\n\n\n");
}
char tmp_map[18][44];
char map[18][44] = {
"+_________________________________________+",
"| |",
"| |",
"|## ##### ###### ## ######### |",
"| | |",
"| | |### | | | |",
"| | | | |### | | | |",
"| | #####| | | ## | |",
"| | |### | | |",
"| |##### ### ## |",
"| ###### ### #### ### |",
"| |",
"|# ### #### ### ##### ## |",
"| |",
"| ## |",
"| |",
"| ##### |",
"+_________________________________________+"
};
void ShowMap()
{
for (int i = 0; i < 18; i++) {
printf("%s\n", map[i]);
}
}
void gotoxy(short x, short y)
{
HANDLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
COORD position = { x, y };
SetConsoleCursorPosition(hStdout, position);
}
class entity {
public:
entity(int x, int y) {
this->x = x;
this->y = y;
}
void move_x(int p) {
if (map[y][x + p] == ' ') x += p;
}
void move_y(int p) {
if (map[y + p][x] == ' ') y += p;
}
void move(int p, int q) {
x += p;
y += q;
}
int get_x() { return x; }
int get_y() { return y; }
void draw(char p) {
map[x][y] = p;
gotoxy(x, y); printf("%c", p);
}
private:
int x;
int y;
};
struct walk {
short walk_count;
short x;
short y;
short back;
};
struct target {
short x;
short y;
};
vector<target> walk_queue;
vector<walk> BFSArray;
void AddArray(int x, int y, int wc, int back) {
if (tmp_map[y][x] == ' ' || tmp_map[y][x] == '.') {
tmp_map[y][x] = '#';
walk tmp;
tmp.x = x;
tmp.y = y;
tmp.walk_count = wc;
tmp.back = back;
BFSArray.push_back(tmp);
}
}
void FindPath(int sx, int sy, int x, int y) {
memcpy(tmp_map, map, sizeof(map));
BFSArray.clear();
walk tmp;
tmp.x = sx;
tmp.y = sy;
tmp.walk_count = 0;
tmp.back = -1;
BFSArray.push_back(tmp);
int i = 0;
while (i < BFSArray.size()) {
if (BFSArray[i].x == x && BFSArray[i].y == y) {
walk_queue.clear();
target tmp2;
while (BFSArray[i].walk_count != 0) {
tmp2.x = BFSArray[i].x;
tmp2.y = BFSArray[i].y;
walk_queue.push_back(tmp2);
i = BFSArray[i].back;
}
break;
}
AddArray(BFSArray[i].x + 1, BFSArray[i].y, BFSArray[i].walk_count + 1, i);
AddArray(BFSArray[i].x - 1, BFSArray[i].y, BFSArray[i].walk_count + 1, i);
AddArray(BFSArray[i].x, BFSArray[i].y + 1, BFSArray[i].walk_count + 1, i);
AddArray(BFSArray[i].x, BFSArray[i].y - 1, BFSArray[i].walk_count + 1, i);
/*
AddArray( BFSArray[i].x+1, BFSArray[i].y+1, BFSArray[i].walk_count+1, i );
AddArray( BFSArray[i].x-1, BFSArray[i].y+1, BFSArray[i].walk_count+1, i );
AddArray( BFSArray[i].x+1, BFSArray[i].y+1, BFSArray[i].walk_count+1, i );
AddArray( BFSArray[i].x+1, BFSArray[i].y-1, BFSArray[i].walk_count+1, i );
AddArray( BFSArray[i].x+1, BFSArray[i].y-1, BFSArray[i].walk_count+1, i );
AddArray( BFSArray[i].x-1, BFSArray[i].y-1, BFSArray[i].walk_count+1, i );
AddArray( BFSArray[i].x-1, BFSArray[i].y+1, BFSArray[i].walk_count+1, i );
AddArray( BFSArray[i].x-1, BFSArray[i].y-1, BFSArray[i].walk_count+1, i );
*/
i++;
}
BFSArray.clear();
}
int main() {
//this string is to retrieve the user's input name
string name;
cout << " Please Press 'ENTER' to Begin " << endl;
std::cin.get();
Clear();
cout << "Far into the future, in a world ravaged by evil droids, there was a single bot, seeking to avenge his kind." << endl;
Sleep(3000);
cout << "The droids had long since tried to consume him, and make him one of their kind." << endl;
Sleep(3000);
cout << "But, little did they know, he had the power of" << endl;
Sleep(3000);
cout << "CRYPTOMANCY!!!" << endl;
Sleep(3000);
cout << "Press 'ENTER'";
cin.get();
cin.get();
Clear();
std::cin.get();
Clear();
cout << "Press 'ENTER'";
std::cin.get();
bool running = true;
int x = 15; // hero x
int y = 16; // hero y
int old_x;
int old_y;
int ex = 1;
int ey = 1;
int pts = 0;
printf("Instruction:\n1. Arrow Keys to move your hero\n2. Eat the dots produced by the Eater to gain points\n3. Don't get caught by the Eater\n\n");
printf("H -> Hard\nN -> Normal\nE -> Easy\n\nInput : ");
char diffi;
int speedmod = 3;
cin >> diffi;
if (diffi == 'N' || diffi == 'n') {
speedmod = 2;
}
else if (diffi == 'H' || diffi == 'h') {
speedmod = 1;
}
system("cls");
ShowMap();
gotoxy(x, y); cout << "H";
int frame = 0;
FindPath(ex, ey, x, y);
while (running) {
gotoxy(x, y); cout << " ";
old_x = x;
old_y = y;
if (GetAsyncKeyState(0x53)) {
if (map[y + 1][x] == '.') { y++; pts++; }
else
if (map[y + 1][x] == ' ') y++;
}
if (GetAsyncKeyState(0x57)) {
if (map[y - 1][x] == '.') { y--; pts++; }
else
if (map[y - 1][x] == ' ') y--;
}
if (GetAsyncKeyState(0x44)) {
if (map[y][x + 1] == '.') { x++; pts++; }
else
if (map[y][x + 1] == ' ') x++;
}
if (GetAsyncKeyState(0x41)) {
if (map[y][x - 1] == '.') { x--; pts++; }
else
if (map[y][x - 1] == ' ') x--;
}
if (GetAsyncKeyState(VK_SPACE)) {
if (map[y][x + 2] == 'E') { x++; pts++; }
else if (map[y][x - 2] == 'E') { x--; pts++; }
else if (map[y - 2][x] == 'E') { y--; pts++; }
else if (map[y + 2][x] == 'E') { y++; pts++; }
else if (map[y][x - 1] == 'E') { x--; pts++; }
else if (map[y - 1][x] == 'E') { y--; pts++; }
else if (map[y + 1][x] == 'E') { y++; pts++; }
else if (map[y][x + 1] == 'E') { x++; pts++; }
else if (map[y][x - 2] == 'E') { x--; pts++; }
else if (map[y - 2][x - 2] == 'E') { y--; pts++; }
else if (map[y + 2][x - 2] == 'E') { y++; pts++; }
else if (map[y - 1][x - 1] == 'E') { x--; pts++; }
else if (map[y - 2][x + 2] == 'E') { x--; pts++; }
else if (map[y - 1][x + 1] == 'E') { y--; pts++; }
else if (map[y + 1][x - 1] == 'E') { y++; pts++; }
else if (map[y + 1][x + 1] == 'E') { x++; pts++; }
else if (map[y + 2][x + 2] == 'E') { x++; pts++; }
if (old_x != x || old_y != y) {
FindPath(ex, ey, x, y);
}
gotoxy(x, y); cout << "H";
map[ey][ex] = '.';
gotoxy(ex, ey); cout << ".";
if (frame%speedmod == 0 && walk_queue.size() != 0) {
ex = walk_queue.back().x;
ey = walk_queue.back().y;
walk_queue.pop_back();
}
gotoxy(ex, ey); cout << "E";
if (ex == x && ey == y) {
break;
}
gotoxy(32, 18);
gotoxy(46, 1); cout << pts;
Sleep(100);
frame++;
}
system("cls");
cout << "GAMEOVER! You scored: %i , pts" << endl;
cout << "" << endl;
cin.get();
cin.get();
return 0;
}
}
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