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#include <iostream>
#include <cstdlib>
#include <ctime>
using namespace std;
const int SIZE = 10;
enum value {space, wall, ext, robot};
// Easier way to visualize maze, and to make changes, quicker
int maze[SIZE][SIZE] =
{
{1,1,3,1,1,1,1,1,1,1},
{1,1,0,0,0,1,1,1,1,1},
{1,1,1,0,0,0,1,1,1,1},
{1,1,1,0,1,0,1,1,1,1},
{1,0,0,0,1,0,1,1,1,1},
{1,1,0,1,1,0,1,1,0,2},
{1,1,0,1,1,0,0,0,0,1},
{1,1,0,1,1,1,1,1,1,1},
{1,1,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,0,2}
};
struct loc
{
int x;
int y;
};
loc roblo;
void createmaze();
void showmaze();
bool robmov();
int main ()
{
srand((unsigned)time(0));
// Robot starting position
roblo.x = 0;
roblo.y = 2;
bool out = false;
do
{
out = robmov();
showmaze();
}while(!out);
cout << "Exiting the maze.." << endl;
return 0;
}
void showmaze(){
for (int i=0; i<SIZE; i++)
{
for (int j=0; j<SIZE; j++)
{
if (maze[i][j] == wall)
{
cout << "+";
}
if (maze[i][j] == space || maze[i][j] == 5)
{
cout << " ";
}
if (maze[i][j] == ext)
{
cout << "}";
}
if (maze[i][j]==robot)
{
cout << "*";
}
}
cout << endl;
}
cout << endl << endl;
}
bool robmov()
{
int move = rand()%50; // To take a different route, sometimes
int ok = 0;
if(maze[roblo.x+1][roblo.y] == ext || maze[roblo.x][roblo.y+1] == ext)
{
maze[roblo.x][roblo.y] = 5;
if(maze[roblo.x+1][roblo.y] == ext)
maze[roblo.x+1][roblo.y] = robot;
else if(maze[roblo.x][roblo.y+1] == ext)
maze[roblo.x][roblo.y+1] = robot;
return true;
}
if(maze[roblo.x][roblo.y+1] == space && roblo.y+1 < SIZE && move < 25)
{
maze[roblo.x][roblo.y] = 5;
roblo.y++;
ok = 1;
}
else if(maze[roblo.x+1][roblo.y] == space && roblo.x+1 < SIZE)
{
maze[roblo.x][roblo.y] = 5;
roblo.x++;
ok = 1;
}
else if(maze[roblo.x-1][roblo.y] == space && roblo.x-1 >=0 )
{
maze[roblo.x][roblo.y] = 5;
roblo.x--;
ok = 1;
}
else if(maze[roblo.x][roblo.y-1] == space && roblo.y-1 >=0)
{
maze[roblo.x][roblo.y] = 5;
roblo.y--;
ok = 1;
}
if(!ok)
{
if(maze[roblo.x+1][roblo.y] == 5 && roblo.x+1 < SIZE)
{
maze[roblo.x+1][roblo.y] = space;
}
else if(maze[roblo.x][roblo.y+1] == 5 && roblo.y+1 < SIZE)
{
maze[roblo.x][roblo.y+1] = space;
}
else if(maze[roblo.x-1][roblo.y] == 5 && roblo.x-1 >= 0)
{
maze[roblo.x-1][roblo.y] = space;
}
if(maze[roblo.x][roblo.y-1] == 5 && roblo.y-1 >= 0)
{
maze[roblo.x][roblo.y-1] = space;
}
}
maze[roblo.x][roblo.y] = robot;
return false;
}
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