3D models and C++

Hello folks,

So I'm looking into using 3D modeling to do some basic game design, however I have no idea where to begin with this concept.

I can export models to 3DS, OBJ, VRML and such...

But I'd like to be able to import and display these models into a C++ application, but like I said, I have no idea where to begin...

A helping hand would be great on what I need to do or look for or what libraries I will need.
Try Irrlicht. It's limited in its capabilities, but it's pretty darn fast and has a simple API and is well-documented.

http://irrlicht.sourceforge.net


If you're a bit more skilled, you can use OGRE. Many more options for rendering and just as fast if not faster than Irrlicht, but harder to use.

http://www.ogre3d.org


Of if you're as insane as me, you can use OpenGL's API directly.


-Albatross
Last edited on
Thanks Albatross!

They both look great to tweak, how would someone gain access to the OpenGL library?

In the end I want to code something to export for a console (Dreamcast specifically) I can code it with either C or C++, so I'm choosing C++ to do this.
Topic archived. No new replies allowed.