Apr 15, 2010 at 7:09pm UTC
Hello folks,
So I'm looking into using 3D modeling to do some basic game design, however I have no idea where to begin with this concept.
I can export models to 3DS, OBJ, VRML and such...
But I'd like to be able to import and display these models into a C++ application, but like I said, I have no idea where to begin...
A helping hand would be great on what I need to do or look for or what libraries I will need.
Apr 15, 2010 at 7:37pm UTC
Try Irrlicht. It's limited in its capabilities, but it's pretty darn fast and has a simple API and is well-documented.
http://irrlicht.sourceforge.net
If you're a bit more skilled, you can use OGRE. Many more options for rendering and just as fast if not faster than Irrlicht, but harder to use.
http://www.ogre3d.org
Of if you're as insane as me, you can use OpenGL's API directly.
-Albatross
Last edited on Apr 15, 2010 at 7:39pm UTC
Apr 15, 2010 at 8:21pm UTC
Thanks Albatross!
They both look great to tweak, how would someone gain access to the OpenGL library?
In the end I want to code something to export for a console (Dreamcast specifically) I can code it with either C or C++, so I'm choosing C++ to do this.