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#include <iostream>
#include <string>
#include <time.h>
using namespace std;
char playerXorO;
char verticalGrid[6][7];
int columnNumber; //
int columnCount[8] = { 5, 5, 5, 5, 5, 5, 5, 5};
bool columnFull = true;
char XorO[2] = { 'X', 'O' };
void boardCreate()
{
for (int j = 0; j <= 5; j++) // gives every element in the verticalGrid array the value of a blank space
{
for (int i = 0; i <= 6; i++)
{
verticalGrid[j][i] = ' ';
}
}
}
void columnSelect()
{
for (int i = 1; i <= 7; i++) { // for loop allows the user to select and drop a disc into a column in the gird
if (columnNumber == i)
{
if (isalpha(columnNumber))
{
columnFull = true;
}
if (columnCount[i] == -1)
{
cout << "Please select another column as this one is full!" << endl;
columnFull = true;
}
if (columnFull == false)
{
verticalGrid[columnCount[i]][i - 1] = playerXorO;
columnCount[i]--;
}
}
}
}
void columnPrint()
{
if (columnFull == false) { // prints out the gameboard
for (int j = 0; j <= 5; j++)
{
cout << "+--+--+--+--+--+--+--+" << endl;
for (int i = 0; i <= 6; i++)
{
cout << "| " << verticalGrid[j][i];
}
cout << "|" << endl;
}
cout << "+--+--+--+--+--+--+--+" << endl;
}
}
int main()
{
string inputStart;
string name1, name2, name;
int turn = 0;
bool winFlag1 = false;
int winFlagCount = 0, winFlagCount1 = 0, winFlagCount2 = 0, winFlagCount3 = 0;
bool gameLoop = true;
// prints out the text that tells the user about connect 4 and the rules
cout << "Welcome to connect 4!" << endl;
cout << "Connect 4 is a two player board game where there are discs that consist of the letter X or the letter O," << endl;
cout << "the aim of the game is to match 4 discs of the same letter diagonally, vertically or horizontally.\nYou drop discs in a 7x6 board." << endl;
cout << "1) Each player must have one turn each time." << endl;
cout << "2) Once you select a column you cannot change your mind." << endl;
while (gameLoop == true) {
cout << "Please type in start to start the game!" << endl; // tells the user to type in start
cin >> inputStart;
if (inputStart == "start" || inputStart == "START")
{
gameLoop = false;
boardCreate(); // calling the function that creates the board
cout << "Please enter player 1's name." << endl; // collects the data for player 1 and 2's name
cin >> name1;
cout << "Please enter player 2's name." << endl;
cin >> name2;
cout << name1 << " goes first!" << endl;
while (turn < 42 && winFlag1 == false)
{
winFlagCount = 0;
winFlagCount1 = 0;
winFlagCount2 = 0;
winFlagCount3 = 0;
columnFull = false;
if (turn % 2 == 0) // selection sequence allows the players to switch turns
{
name = name1;
cout << name1 << ", please select the column number you would like to drop your disc from!" << endl;
playerXorO = 'X';
}
else
{
name = name2;
cout << name2 << ", please select the column number you would like to drop your disc from!" << endl;
playerXorO = 'O';
}
cin >> columnNumber;
if (columnNumber <= 0 || columnNumber >= 8) //if statement makes sure the user doesnt input an invalid column number
{
columnFull = true;
cout << "That is an invalid column! Please pick a column from 1-7." << endl;
}
columnSelect(); // calling the function that allows discs to drop into the grid
columnPrint(); // calling the function that prints out the game board
if (columnFull == false)
{
turn++;
}
//this for loop checks to see if the user has won diagonally
for (int j = 0; j < 4; ++j)
{
for (int i = 5; i > 2; --i)
{
if (verticalGrid[j][i] == playerXorO)
{
winFlagCount++;
if (verticalGrid[j + 1][i - 1] == playerXorO)
{
winFlagCount++;
if (verticalGrid[j + 2][i - 2] == playerXorO)
{
winFlagCount++;
if (verticalGrid[j + 3][i - 3] == playerXorO)
{
winFlagCount++;
if (winFlagCount == 4) {
cout << name << " wins congratulations!" << endl;
winFlag1 = true;
break;
}
}
}
}
}
}
}
//another loop that checks the other diagonal direction
for (int j = 0; j < 4; ++j)
{
for (int i = 5; i > 2; --i)
{
if (verticalGrid[j][i - 3] == playerXorO)
{
winFlagCount1++;
if (verticalGrid[j + 1][i - 2] == playerXorO)
{
winFlagCount1++;
if (verticalGrid[j + 2][i - 1] == playerXorO)
{
winFlagCount1++;
if (verticalGrid[j + 3][i] == playerXorO)
{
winFlagCount1++;
if (winFlagCount1 == 4) {
cout << name << " wins congratulations!" << endl;
winFlag1 = true;
break;
}
}
}
}
}
}
}
//this for loop checks to see if the user has won vertically
for (int numColumn = 0; numColumn < 7; ++numColumn)
{
for (int check = 5; check > 2; --check)
{
if (verticalGrid[numColumn][check] == playerXorO)
{
winFlagCount2++;
if (verticalGrid[numColumn][check - 1] == playerXorO)
{
winFlagCount2++;
if (verticalGrid[numColumn][check - 2] == playerXorO)
{
winFlagCount2++;
if (verticalGrid[numColumn][check - 3] == playerXorO)
{
winFlagCount2++;
if (winFlagCount2 == 4) {
cout << name << " wins congratulations!" << endl;
winFlag1 = true;
break;
}
}
}
}
}
}
}
//this for loop checks to see if the user has won horizontally
for (int numRow = 0; numRow < 6; ++numRow)
{
for (int check1 = 6; check1 > 2; --check1)
{
if (verticalGrid[check1][numRow] == playerXorO)
{
winFlagCount3++;
if (verticalGrid[check1 - 1][numRow] == playerXorO)
{
winFlagCount3++;
if (verticalGrid[check1 - 2][numRow] == playerXorO)
{
winFlagCount3++;
if (verticalGrid[check1 - 3][numRow] == playerXorO)
{
winFlagCount3++;
if (winFlagCount3 == 4) {
cout << name << " wins congratulations!" << endl;
winFlag1 = true;
break;
}
}
}
}
}
}
}
// these 2 if statements end the game as when turn = 45 the while loop doesn't run anymore
if (winFlag1 == true)
{
turn = 45;
}
if (turn == 42)
{
cout << "The game has ended in a draw!" << endl;
turn = 45;
}
}
}
else
{
}
}
return 1;
}
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