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#include <iostream>
#include <string>
#include <windows.h>
using namespace std;
struct stats
{
int stat1;
int stat2;
int stat3;
int stat4;
int stat5;
} stats;
struct player
{
string name;
int level;
int health;
int armour;
int agility;
int strength;
} player1;
void prologue()
{
cout << "\n";
cout << "----------------------------------------------------\n";
cout << "---------------------Awakening----------------------\n";
cout << "----------------------------------------------------\n";
cout << "\n";
cout << "familiar voice: An ancient hero..lost in battle....\n";
cout << "familiar voice: Freed the wrold from an evil too great....\n";
cout << "familiar voice: Yet after so many years...your ancient slumber\n";
cout << "familiar voice: Has ended...the return of an ancient evil..\n";
cout << "\n";
cout << "\n";
cout << "you here a whisper...a name...your name?\n";
cout << "\n";
}
void player_name()
{
string playername;
cout<<"whats your name?: ";
getline(cin,playername);
cout<<playername;
cout<<"\n",
system("pause"),
cout<<"\n";
system("cls");
}
void display()
{
cout << "player1.level :" << stats.stat1 << endl;
cout << "player1.health :" << stats.stat2 << endl;
cout << "player1.armour :" << stats.stat3 << endl;
cout << "player1.agility :" << stats.stat5 << endl;
cout << "player1.strength :" << stats.stat4 << endl;
cout << "\n" << endl;
cout << "\n" << endl;
}
int main()
{
{
prologue();
player_name();
display();
}
int area_choice1, direction;
int playerHP =25;
int armour =0;
int GhoulHP = 5;
int PosHP =12;
int undeadHP =6;
string attchoice, attchoice2;
int bridge_wheel = false;
int bridge_down = false;
int gauntlets = false;
int boots = false;
int chest_plate = false;
int chain_mail = false;
int helmet = false;
{
cout << "*Your eyes open you see that your in some sort of box. A coffin.\n"
<< "Your hand starts burning. You look down in your coffin and see a burning light\n\n"
<< "A symbol burning into your hand. Some sort of rune*\n\n\n";
do {
cout << "Wait..i recognise this..ughh..my muscles ache...\n"
<< "It feels like ive been ripped apart and put back together..\n\n"
<< "atleast i remember my name....i think its ";
cout << player_name;
cout << "hmm, theres tracks on the dust all over the floor. Someones been here recently.\n"
<< "Well, theres no time to worry about that right now, the questions is,\n\n"
<< "how do i get out of here? well it looks like im in some sort of hallway.\n"
<< "at the end it looks like a torch is down there on the wall...\n"
<< "*you tumble back and fourth walking down the walls of your tomb, learning to walk yet again*\n"
<< "at the end of your hallway, under the light of the torch, you notice crate with some unlit torches\n"
<< "you pick one up and lit it on the fire of the torch above torch.\n";
system("pause");
cout << "*In the hallway, you have 2 paths, but which way should i go?*\n"
<< "left has this foul smell, while the right has this constant drip noise echoing.\n\n"
<< "which way do you choose? left(1) or right(2) or (3) to check to go back after getting a torch and check your tomb\n";
cin >> area_choice1;
switch (area_choice1){
case 1:
system("cls");
cout << "(LEFT)"
<< "going down the path the foul odour gets stronger and stronger until you get to a large room full of empty coffins\n"
<< "but these coffins weren't always empty? it seems like theyve been knocked out from the crypt walls and smashed open...\n"
<< "you walk coser to the closest coffin where the foul smell is strongest..inside lays the eaten remains of some armoured soldier..\n"
<< "but he wasnt the first one in hear..its too fresh a kill? maybe this was the one who left the tracks? *as you back away you hear this loud screech*\n"
<< "you look towards where the noise came from and see two glowing blue eyes...and your recognise these eyes...ghouls!";
cout << "GhoulHP: " << GhoulHP << " playerHP: " << playerHP << "\n\n";
cout << "type 'att' to defend yourself!";
cin >> attchoice;
if (attchoice == "att")
{
cout << "you punch the ghoul and deal: -5HP\n";
GhoulHP -=5;
cout << "\n" << "GhoulHp: " <<GhoulHP;
cout << "\n";
system("pause");
cout << "as you look around the room after defeating the Ghoul you notice a cicular objet..a wheel"
<< "maybe itll be useful later\n\n";
cout << "*you pick up the object*\n";
bridge_wheel = true;
cout << "press (1) to go back to hall, press (2) to stay in room and check around for anything";
system("pause");
cin >> direction;
if(direction = 1)
{
break;
}
if(direction = 2)
{
cout << "you check around and notice a metal object\n *you go towards the metal object and realize what it is*\n"
<< "it's a gauntlet...but not any gauntlet..it was mine...i remember it...\n"
<< "its stll got the burn mark from my last battle...it has blades along the side of it..arm-blades\n";
gauntlets = true;
armour =+10;
}
}
break;
case 2:
system("cls");
cout << "(RIGHT)"
<< "going down the right path you notice it leads to a giant circular room, in front of you\n"
<< "a pool of water and it looks like a draw bridge on the other side. *you notice a pillar with and axil coming out\n"
<< "looks like its missing a wheel..maybe for the bridge?";
cout << bridge_wheel;
if(bridge_wheel = false)
{
cout << "I'll have to find the wheel for the bridge";
break;
}
if(bridge_wheel = true)
{
cout << "you place the wheel onto the axil and turn it, the bridge comes down.";
bridge_down = true;
if(bridge_down = true)
{
cout << "the bridge is now down do you wish to proceed?"
<< "press (1) to leave, press (2) to stay and and look around at your tomb.";
cin >> direction;
if(direction = 1)
{
cout << "";
}
if(direction = 2)
{
cout << "";
}
}
}
break;
case 3:
system("cls");
display();
cout << "(TOMB)"
<< "you search your tomb and notice chain...its your old chain mail"
<< "you put it on and you feel how light it is...it ways almost nothing"
<< "but can tell by how well its made it has to be strong.. a word slips from your mouth..mythril..";
armour =+20;
cout << stats.stat3;
break;
}
}while (area_choice1 !=5);
}
cout << " "
<< " "
<< " ";
cin >> attchoice;
system ("pause");
return 0;
}
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