Changing The Color Of A Bouncing Ball

I'm Just trying to make it so that when the ball bounces off the walls it will change colors based on random(more or less) numbers. This is the code I have so far...

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
// Josiah Barkes
// 1/18/2017
// Purpose: Display and explain how a win 32 GUI application in c++ works

#include <windows.h>
#include <iostream>
#include <cstdlib>
#include <ctime>
#define Show(Window) RedrawWindow(Window,0,0,0);ShowWindow(Window,SW_SHOW);
#define AppName "BouncingBall1"
#define Caption "Bouncing Ball ..."
char BCX_STR [1024*1024];
static int     BCX_GetDiaUnit;
static int     BCX_cxBaseUnit;
static int     BCX_cyBaseUnit;
static int     BCX_ScaleX;
static int     BCX_ScaleY;
static HANDLE  Form1;
double  MIN (double,double);
double  MAX (double,double);
int     WINAPI WinMain (HINSTANCE, HINSTANCE, LPSTR, int);
void    FormLoad (HANDLE);
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM);
double MAX (double a, double b)
{
  if (a > b)
  {
    return a;
  }
  return b;
}
double MIN (double a, double b)
{
  if (a < b)
  {
    return a;
  }
  return b;
}
// standard main for Windows GUI
int WINAPI WinMain (HINSTANCE hInst, HINSTANCE hPrev, LPSTR CmdLine, int CmdShow)
{
  static  WNDCLASS  Wc;
  memset(&Wc,0,sizeof(Wc));
  static  MSG  Msg;
  memset(&Msg,0,sizeof(Msg));
  Wc.style=CS_HREDRAW | CS_VREDRAW;
  Wc.lpfnWndProc=WndProc;
  Wc.cbClsExtra=0;
  Wc.cbWndExtra=0;
  Wc.hInstance=hInst;
  Wc.hIcon=LoadIcon(NULL,IDI_WINLOGO);
  Wc.hCursor=LoadCursor(NULL,IDC_ARROW);
  Wc.hbrBackground=(HBRUSH)GetStockObject(BLACK_BRUSH);
  Wc.lpszMenuName=NULL;
  Wc.lpszClassName=AppName;
  RegisterClass(&Wc);
  FormLoad(hInst);
  // 50ms here, lower value gives higher speed
  SetTimer((HWND)Form1,1,50,NULL);
  // ye olde event message loop
  while(GetMessage(&Msg,NULL,0,0))
  {
    if (!IsWindow((HWND)Form1)||!IsDialogMessage((HWND)Form1,&Msg))
    {
      TranslateMessage(&Msg);
      DispatchMessage(&Msg);
    }
  }
  return Msg.wParam;
}
// create the form and show it (somewhat older style)
void FormLoad (HANDLE hInst)
{
  // get the scale factors
  BCX_GetDiaUnit = GetDialogBaseUnits();
  BCX_cxBaseUnit = LOWORD(BCX_GetDiaUnit);
  BCX_cyBaseUnit = HIWORD(BCX_GetDiaUnit);
  BCX_ScaleX = BCX_cxBaseUnit/4;
  BCX_ScaleY = BCX_cyBaseUnit/8;
  // now the form
  Form1=CreateWindow(AppName,Caption,
    DS_MODALFRAME|WS_POPUP|WS_CAPTION|WS_SYSMENU,
    10*BCX_ScaleX,20*BCX_ScaleY,250*BCX_ScaleX,175*BCX_ScaleY,NULL,
    (HMENU)NULL,(HINSTANCE)hInst,NULL);
  Show((HWND)Form1);
}
// event message handler
LRESULT CALLBACK WndProc (HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
    srand(time(NULL));
    int num1 = rand() % 300 + 1;
    int num2 = rand() % 300 + 1;
    int num3 = rand() % 300 + 1;
    int num4 = rand() % 300 + 1;
  static  HANDLE  hBitmap;
  static  HBRUSH  hBrush;
  static  HDC  hdc;
  static  HDC  hdcMem;
  static int cxClient;
  static int cyClient;
  static int xCenter;
  static int yCenter;
  static int cxTotal;
  static int cyTotal;
  static int cxRadius;
  static int cyRadius;
  static int cxMove;
  static int cyMove;
  static int xPixel;
  static int yPixel;
  static int nScale;

  while(1)
  {
    if (Msg == WM_CREATE)
    {
      hdc = GetDC(hWnd);
      xPixel = GetDeviceCaps(hdc,ASPECTX);
      yPixel = GetDeviceCaps(hdc,ASPECTY);
      ReleaseDC(hWnd,hdc);
      return 0;
      break;
    }
    // draw the ball
    if (Msg == WM_SIZE)
    {
      xCenter = (cxClient=LOWORD(lParam))/2;
      yCenter = (cyClient=HIWORD(lParam))/2;
      nScale = (int)MIN(cxClient*xPixel,cyClient*yPixel)/16;
      cxRadius = nScale/xPixel;
      cyRadius = nScale/yPixel;
      cxMove = (int)MAX(1,cxRadius/4);
      cyMove = (int)MAX(1,cyRadius/4);
      cxTotal = 2*(cxRadius+cxMove);
      cyTotal = 2*(cyRadius+cyMove);
      if (hBitmap)
      {
        DeleteObject(hBitmap);
      }
      hdc = GetDC(hWnd);
      hdcMem = CreateCompatibleDC(hdc);
      hBitmap = CreateCompatibleBitmap(hdc,cxTotal,cyTotal);
      ReleaseDC(hWnd,hdc);
      SelectObject(hdcMem,hBitmap);
      Rectangle(hdcMem,-1,-1,cxTotal+1,cyTotal+1);
      hBrush = CreateHatchBrush(HS_DIAGCROSS,0);
      SelectObject(hdcMem,hBrush);
      SetBkColor(hdcMem,RGB(0,num1,num2));
      Ellipse(hdcMem,cxMove,cyMove,cxTotal-cxMove,cyTotal-cyMove);
      DeleteDC(hdcMem);
      DeleteObject(hBrush);
      return 0;
      break;
    }
    // move the ball
    if (Msg == WM_TIMER)
    {
      if (!hBitmap)
      {
        break;
      }
      hdc = GetDC(hWnd);
      hdcMem = CreateCompatibleDC(hdc);
      SelectObject(hdcMem,hBitmap);
      BitBlt(hdc,xCenter-cxTotal/2,yCenter-cyTotal/2,cxTotal,cyTotal,hdcMem,0,0,NOTSRCCOPY);
      ReleaseDC(hWnd,hdc);
      DeleteDC(hdcMem);
      xCenter += cxMove;
      yCenter += cyMove;
      if (xCenter+cxRadius>=cxClient||xCenter-cxRadius<=0)
      {
          cxMove = -cxMove;
          SetBkColor(hdcMem,RGB(0,num3,num4));
      }
      if (yCenter+cyRadius >= cyClient || yCenter-cyRadius <= 0)
      {
          cyMove = -cyMove;
          SetBkColor(hdcMem,RGB(0,num4,num1));
      }
      return 0;
      break;
    }
    // clean up and exit program
    if (Msg == WM_DESTROY)
    {
      if (hBitmap)
      {
        DeleteObject(hBitmap);
      }

      KillTimer((HWND)Form1,1);
      PostQuitMessage(0);
      return 0;
    }
    break;
  }
  return DefWindowProc(hWnd, Msg, wParam, lParam);
}


But no matter where I place SetBKBackround It never actually changes the color again
Last edited on
SetBkColor does not work like this.
This function fills the gaps between styled lines drawn using a pen created by the CreatePen function; it does not fill the gaps between styled lines drawn using a pen created by the ExtCreatePen function. The SetBkColor function also sets the background colors for TextOut and ExtTextOut.
https://msdn.microsoft.com/de-de/library/windows/desktop/dd162964(v=vs.85).aspx


To change the background color of the window you need to create a brush with the color you want and and fill the window with call to FillRect with the area of the window.

https://msdn.microsoft.com/en-us/library/windows/desktop/dd162719(v=vs.85).aspx
Topic archived. No new replies allowed.