Models - DirectX

Hello guy's I'm new here and I thought this was a good forum to ask somethings:
Should I create my own model code, or use a already created one?(like .X, .MDL, .MDX, ...)
If use a created one, each one?
Do you know any good particle emitter tutorial??(thats not the DirectX SDK)
Thx.
PS: I thing that I'm ready to learn DirectX, but could you tell me some code's that i need to try to have sure?
OBS: English is not my natural language so excuse me if you can't understand what i said lol.
Maybe look at SDL www.libsdl.org
SDL?isn't SDL only for 2D?And i want to use DirectX
SDL is for 2d graphics only. What exactly are you looking for? A Directx tutorial?
I'm looking for a complete DirectX tutorial like www.directxtutorial.com but free.
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there are some pretty good ones on drunken hyena: http://www.drunkenhyena.com/cgi-bin/directx.pl
Download DX MS SDK. Dozens of samples, 100x better than any tutorial....
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The X File format is very easy, and can be easily loaded with the D3DXLoadMeshFromX() function.

You can have a look to this tutorial: http://msdn.microsoft.com/en-us/library/bb206289(VS.85).aspx
If you want a free DirectX tutorial, give me a PM. I'll give you some info on how you can get a free tutorial :).
I do know how to load a mesh from a X file but i don't know how to load/use it hierarchy
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