Sound Effects for Games

Hello there,
I would like someone to point out a good sound library for windows.
I am using it in a game, and I have checked out the PlaySound function from the windows API and I don't think it is good enough for a game, since I can be playing many sounds at once, and I wish to include music as well so I was thinking if the library to use could have something where I can put music on repeat, but when the song finishes, change the song, without pausing/stopping the sound effects from gameplay. I understand that if the first parameter of PlaySound is NULL, then it stops all sounds playing, which would be annoying for music, etc. I hope you understand that lol!
So if you know of any sound libraries that could help me with my game, I'd be very thankful!
By the way, as for file type I don't care but if someone could recommend a sound type because I don't know which one to use, or which ones are better than others!
Thanks
allegro, sdl, sfml, openal soft
Thanks, and for anyone else reading this I actually came to the decision to use IrrKlang...
Edit:
Until I realized it wasn't free for commercial use, so I'm now using allegro!
Last edited on
Topic archived. No new replies allowed.