Linking a console onto another app/game

Ok so this will be a real challenge for you all who can help me. I want to make it so it reads a settings.ini file. to get certian information.
Thats in the main.cpp

i know i need a header i think for telling the program what certian words mean.
like for pointers. Thats what those are supposed to equal but not sure how to attach this to a program

DWORD KO_PKTBMA = 0x00B84EA0;
DWORD KO_SNDFNC = 0x00473FE0;

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#include <iostream>

using namespace std;

int main()
{
    cout << "This is not working" << endl;
    
void SendPacket(BYTE* pBytes, size_t nBytes)
{
LPVOID BytesAddr;
DWORD dwBytesAddr;
BYTE Code[] = { 0x60, 0xA1, 0, 0, 0, 0, 0x8B, 0x0D, 0, 0, 0, 0, 0x68, 0, 0, 0, 0, 0x68, 0, 0, 0, 0, 0xBF, 0, 0, 0, 0, 0xFF, 0xD7, 0x61, 0xC3 };

BytesAddr = VirtualAllocEx(h_Game, 0, nBytes, MEM_COMMIT, PAGE_READWRITE);

if (BytesAddr != 0)
{
WriteProcessMemory(h_Game, BytesAddr, pBytes, nBytes, 0);

dwBytesAddr = (DWORD)BytesAddr;
CopyBytes(Code + 2, KO_PKTBMA );
CopyBytes(Code + 8, KO_PKTBMA );
CopyBytes(Code + 13, nBytes);
CopyBytes(Code + 18, dwBytesAddr);
CopyBytes(Code + 23, KO_SNDFNC);

ExecuteRemoteCode(Code, sizeof(Code));
}

VirtualFreeEx(h_Game, BytesAddr, 0, MEM_RELEASE);
}
void ExecuteRemoteCode(BYTE* pBytes, size_t nBytes)
{
LPVOID FuncPtr;
HANDLE hThread;

FuncPtr = VirtualAllocEx(h_Game, 0, nBytes, MEM_COMMIT, PAGE_READWRITE);
if ( FuncPtr == NULL ) return;
cout << FuncPtr << endl;
WriteProcessMemory(h_Game, (LPVOID)FuncPtr, pBytes, nBytes, 0);
hThread = CreateRemoteThread(h_Game, 0, 0, (LPTHREAD_START_ROUTINE)FuncPtr, 0, 0, 0);
if ( hThread != NULL ) WaitForSingleObject(hThread, INFINITE);
else printf("CreateRemoteThread failed with error %d\n.", GetLastError()); 
CloseHandle(hThread);

VirtualFreeEx(h_Game, FuncPtr, 0, MEM_RELEASE);
}
void Town2()
{
BYTE pBytes[] = {0x48,0x00};
SendPacket(pBytes,sizeof(pBytes));
}
while(true)
{
if (GetAsyncKeyState(VK_F12))
{
Town2();
Sleep(500);
cout << "Towned" << endl;
}
    return 0;
}
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