Jun 20, 2009 at 6:19am UTC
Hello yall, I am fairly new to C/C++ and have been compiling my work on Windows thus far, but I am using a Mac now but I cant seem to get even the simplest code to compile.
I have installed the xcode tools.
This simple code:
#include <iostream>
using namespace std;
int main(void){
cout << "Hello World" << endl;
return 0;
}
Throws this error when I go to compile it:
Undefined symbols:
"___gxx_personality_v0", referenced from:
___gxx_personality_v0$non_lazy_ptr in cc3D3jXu.o
"std::basic_ostream<char, std::char_traits<char> >& std::endl<char, std::char_traits<char> >(std::basic_ostream<char, std::char_traits<char> >&)", referenced from:
__ZSt4endlIcSt11char_traitsIcEERSt13basic_ostreamIT_T0_ES6_$non_lazy_ptr in cc3D3jXu.o
"std::ios_base::Init::~Init()", referenced from:
___tcf_0 in cc3D3jXu.o
"std::basic_ostream<char, std::char_traits<char> >::operator<<(std::basic_ostream<char, std::char_traits<char> >& (*)(std::basic_ostream<char, std::char_traits<char> >&))", referenced from:
_main in cc3D3jXu.o
"std::basic_ostream<char, std::char_traits<char> >& std::operator<< <std::char_traits<char> >(std::basic_ostream<char, std::char_traits<char> >&, char const*)", referenced from:
_main in cc3D3jXu.o
"std::ios_base::Init::Init()", referenced from:
__static_initialization_and_destruction_0(int, int)in cc3D3jXu.o
"std::cout", referenced from:
__ZSt4cout$non_lazy_ptr in cc3D3jXu.o
ld: symbol(s) not found
collect2: ld returned 1 exit status
Any ideas out there?
Jun 20, 2009 at 9:27am UTC
Wow. I don't think I've ever laughed that hard at a programming joke.