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//
#include<iostream>
#include<vector>
using namespace std;
unsigned int PLAYERS = 0;
unsigned int ROUNDS = 0;
static char *NAMES[] = {
"Dog", "Car", "Hat", "Iron", "Ship", "Thimble"
};
class CGamePlay
{
private:
unsigned int mPlayers;
unsigned int mGames;
public:
//CPlayer *thisPlayer;//("Dog", 0, 0, 0);
CGamePlay();
int GetPLayers();
int GetGames();
void SetGame(int player, int round); //: mPlayerNum(player), mGames(round){};
int Play();
//int CreatePlayers();
~CGamePlay();
};
void CGamePlay::SetGame(int player, int round)
{
mPlayers = player;
mGames = round;
}
int CGamePlay::GetPLayers()
{
return mPlayers;
}
int CGamePlay::GetGames()
{
return mGames;
}
CGamePlay::~CGamePlay(void)
{
}
int CGamePlay::Play()
{
CPlayer* thisPlayer = new CPlayer("Dog", 0, 0, 0);
CTeamList thisTeam( mPlayers);
thisTeam.AddPlayer( *thisPlayer);
//GetBoard();
for (unsigned int i = 0; i < ROUNDS; i++ )
{
CPlayer* thatPlayer = thisPlayer;
thisTeam.AddPlayer(*thatPlayer);
//NextPlayer();
//RollDice();
//Banker();
}
return 0;
}
class CPlayer :
public CGamePlay
{
private:
char* mpName;
unsigned int mPlayerNum;
int mWealth;
unsigned int mPosition;
public:
//CPlayer( );
CPlayer(char* mpName, unsigned int mPlayerNum, int mWealth, unsigned int mPosition);
CPlayer( CPlayer &CPcopy );
CPlayer& operator= ( CPlayer &CPcopy);
friend class CGamePlay;
// CPlayer *thisPlayer;//("Dog", 0, 0, 0);
~CPlayer(void);
};
CPlayer::CPlayer(char* mpName, unsigned int mPlayerNum, int mWealth, unsigned int mPosition)
{
mpName = NAMES[mPlayerNum];
mPlayerNum = 0;
mWealth = 0;
mPosition = 0;
}
CPlayer::CPlayer( CPlayer &CPcopy )
{
mPlayerNum++;
NAMES[mPlayerNum] = CPcopy.mpName;
mPlayerNum = CPcopy.mPlayerNum;
mWealth = CPcopy.mWealth;
mPosition = CPcopy.mPosition;
}
CPlayer& CPlayer::operator= (CPlayer &CPcopy)
{
if (this == &CPcopy) return *this;
mPlayerNum++;
NAMES[mPlayerNum] = CPcopy.mpName;
mPlayerNum = CPcopy.mPlayerNum;
mWealth = CPcopy.mWealth;
mPosition = CPcopy.mPosition;
return *this;
}
CPlayer::~CPlayer(void)
{
}
class CTeamList :
public CPlayer
{
private:
std::vector<CPlayer*> mTeam;
public:
CTeamList( unsigned int players);
void AddPlayer(CPlayer &thisPlayer);
~CTeamList(void);
};
CTeamList::CTeamList(unsigned int players)
{
vector<CPlayer*> mTeam(players);
}
void CTeamList::AddPlayer(CPlayer &thisPlayer)
{
mTeam.push_back(&thisPlayer);
//CTeamList::mTeam[thisPlayer.mPlayerNum].push_back(thisPlayer); Thanks toum!
}
CTeamList::~CTeamList(void)
{
}
int main()
{
CGamePlay thisGame ;
cout << "Enter number of players: \n";
cin >> PLAYERS;
cout << "Enter number of rounds: \n";
cin >> ROUNDS;
thisGame.SetGame(PLAYERS, ROUNDS);
thisGame.Play();
system ("pause");
return 0;
}
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