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#include <string>
#include "SDL/SDL.h"
#include "SDL/SDL_image.h"
using namespace std;
SDL_Surface* screen = NULL;
SDL_Surface* background = NULL;
bool quit = false;
bool init()
{
if(SDL_Init(SDL_INIT_EVERYTHING) == -1)
{
return 1;
}
screen = SDL_SetVideoMode(640,480,32,SDL_SWSURFACE);
if(screen==NULL)
{
return 1;
}
return 0;
}
SDL_Surface* load_image(string filename)
{
SDL_Surface *tempImageOne = NULL, *tempImageTwo = NULL;
tempImageOne = IMG_Load(filename.c_str());
tempImageTwo = SDL_DisplayFormat(tempImageOne);
SDL_FreeSurface(tempImageOne);
if(tempImageTwo != NULL)
{
Uint32 colourkey = SDL_MapRGB(tempImageTwo->format, 255, 255, 255);
SDL_SetColorKey(tempImageTwo, SDL_SRCCOLORKEY, colourkey);
}
return tempImageTwo;
}
void apply_surface(int x, int y, SDL_Surface* source, SDL_Surface* destination, SDL_Rect* clip = NULL)
{
SDL_Rect offset;
offset.x = x;
offset.y = y;
SDL_BlitSurface(source, clip, destination, &offset);
}
int main ( int argc, char** argv )
{
SDL_Surface* moveBlock = NULL;
SDL_Event event;
bool quit = false;
if(init() == -1)
{
return 1;
}
SDL_Surface* directionBlockOne = load_image("Up.png");
SDL_Surface* directionBlockTwo = load_image("Right.png");
SDL_Surface* directionBlockThree = load_image("Down.png");
SDL_Surface* directionBlockFour = load_image("Left.png");
SDL_Surface* directionBlockActive = NULL;
Uint32 x = 320, y = 240;
SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB( screen->format, 245, 255, 0));
while(quit == false)
{
while(SDL_PollEvent(&event))
{
if(event.type==SDL_KEYDOWN)
{
while(event.type==SDL_KEYDOWN)
{
switch(event.key.keysym.sym)
{
case SDLK_UP:
directionBlockActive = directionBlockOne;
if(y>0)
{
--y;
}
apply_surface(x, y, directionBlockActive, screen);
if(SDL_Flip(screen) == -1)
{
return 1;
}
SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 245, 255, 0));
SDL_Delay(20);
break;
case SDLK_RIGHT:
directionBlockActive = directionBlockTwo;
if(x<576)
{
++x;
}
apply_surface(x, y, directionBlockActive, screen);
if(SDL_Flip(screen) == -1)
{
return 1;
}
SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 245, 255, 0));
SDL_Delay(20);
break;
case SDLK_DOWN:
directionBlockActive = directionBlockThree;
if(y<416)
{
++y;
}
apply_surface(x, y, directionBlockActive, screen);
if(SDL_Flip(screen) == -1)
{
return 1;
}
SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 245, 255, 0));
SDL_Delay(20);
break;
case SDLK_LEFT:
directionBlockActive = directionBlockFour;
if(x>0)
{
--x;
}
apply_surface(x, y, directionBlockActive, screen);
if(SDL_Flip(screen) == -1)
{
return 1;
}
SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 245, 255, 0));
SDL_Delay(20);
break;
}
}
}
else if(event.type==SDL_QUIT)
{
quit = true;
}
}
}
SDL_QUIT;
return 0;
}
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