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1> main.cpp
1> IntroAnimation.cpp
1> Generating Code...
1>MSVCRTD.lib(cinitexe.obj) : warning LNK4098: defaultlib 'msvcrt.lib' conflicts with use of other libs; use /NODEFAULTLIB:library
1>IntroAnimation.obj : error LNK2019: unresolved external symbol "public: struct SDL_Surface * __thiscall Graphics::LoadImage(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >)" (?LoadImage@Graphics@@QAEPAUSDL_Surface@@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) referenced in function "public: __thiscall Intro::Intro(struct Environment *)"(??0Intro@@QAE@PAUEnvironment@@@Z)
1>Menu.obj : error LNK2001: unresolved external symbol "public: struct SDL_Surface * __thiscall Graphics::LoadImage(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >)" (?LoadImage@Graphics@@QAEPAUSDL_Surface@@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z)
1>IntroAnimation.obj : error LNK2019: unresolved external symbol "public: void __thiscall Graphics::FreeSurface(struct SDL_Surface *)" (?FreeSurface@Graphics@@QAEXPAUSDL_Surface@@@Z) referenced in function "public: __thiscall Intro::~Intro(void)" (??1Intro@@QAE@XZ)
1>IntroAnimation.obj : error LNK2019: unresolved external symbol "public: void __thiscall Graphics::UpdateScreen(void)" (?UpdateScreen@Graphics@@QAEXXZ) referenced in function "public: virtual void __thiscall Intro::Render(void)" (?Render@Intro@@UAEXXZ)
1>Menu.obj : error LNK2001: unresolved external symbol "public: void __thiscall Graphics::UpdateScreen(void)" (?UpdateScreen@Graphics@@QAEXXZ)
1>IntroAnimation.obj : error LNK2019: unresolved external symbol "public: void __thiscall Graphics::ApplySurface(int,int,struct SDL_Surface *,struct SDL_Surface *,struct SDL_Rect *)" (?ApplySurface@Graphics@@QAEXHHPAUSDL_Surface@@0PAUSDL_Rect@@@Z) referenced in function "public: virtual void __thiscall Intro::Render(void)" (?Render@Intro@@UAEXXZ)
1>Menu.obj : error LNK2001: unresolved external symbol "public: void __thiscall Graphics::ApplySurface(int,int,struct SDL_Surface *,struct SDL_Surface *,struct SDL_Rect *)" (?ApplySurface@Graphics@@QAEXHHPAUSDL_Surface@@0PAUSDL_Rect@@@Z)
1>IntroAnimation.obj : error LNK2019: unresolved external symbol "public: void __thiscall Graphics::ClearScreen(int,int,int)" (?ClearScreen@Graphics@@QAEXHHH@Z) referenced in function "public: virtual void __thiscall Intro::Render(void)" (?Render@Intro@@UAEXXZ)
1>Menu.obj : error LNK2001: unresolved external symbol "public: void __thiscall Graphics::ClearScreen(int,int,int)" (?ClearScreen@Graphics@@QAEXHHH@Z)
1>main.obj : error LNK2019: unresolved external symbol "public: __thiscall Graphics::~Graphics(void)" (??1Graphics@@QAE@XZ) referenced in function _SDL_main
1>main.obj : error LNK2019: unresolved external symbol "public: void __thiscall Timer::CapFrameRate(int)" (?CapFrameRate@Timer@@QAEXH@Z) referenced in function _SDL_main
1>main.obj : error LNK2019: unresolved external symbol "public: void __thiscall Timer::Start(void)" (?Start@Timer@@QAEXXZ) referenced in function _SDL_main
1>main.obj : error LNK2019: unresolved external symbol "public: __thiscall Timer::Timer(void)" (??0Timer@@QAE@XZ) referenced in function _SDL_main
1>main.obj : error LNK2019: unresolved external symbol "public: __thiscall Graphics::Graphics(int,int,int,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >)" (??0Graphics@@QAE@HHHV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) referenced in function _SDL_main
1>C:\Users\david\documents\visual studio 2010\Projects\MyGame\Debug\MyGame.exe : fatal error LNK1120: 10 unresolved externals
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
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