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#include <iostream>
using namespace std;
// We're going to have an object to represent the player and his/her attributes:
class player
{
public:
// The player will have potions and gold variables
int potions;
int gold;
int HamGranade;
// You can also have variables to describe the player's race, class, and name
// But for now, we'll keep it simple
public:
// Here is what's called a "constructor," this is called when the player is created
// We want the progammer (aka you) to specify the starting amounts of the player's
// gold and potion, thus the "int p" and "int g" parameters
player( int p, int g,int h )
{
// Set potions and gold
potions = p;
gold = g;
HamGranade = h;
// Notify the console:
cout << "Player was created with " << potions << " potions and " << gold << " gold." << endl;
}
// Here is what's called the "destructor," this is called when the player class is destroyed.
~player()
{
cout << "Player was destroyed :.(" << endl;
}
// Here we have a utility function to display the player's current gold and potions
void display_status()
{
cout << "You have " << gold << " gold and " << potions << " potions" << endl;
cout << "You have " << HamGranade <<"Ham Granades"<<endl;
}
}//;
// Now we're going to create a store class that handles the store operations and other such etc
class store
{
private:
// The members of a store object
// Note, this is listed under "private," which means that only the functions below can access this variable
int potions_in_stock;
int Ham_in_stock;
public:
// The constructor
store( int num_potions,int num_Ham )
{
// Stock up on potions!
potions_in_stock = num_potions;
Ham_in_stock = num_Ham;
cout << "A store was created with " << potions_in_stock << " potions in stock." << endl;
cout << Ham_in_stock <<"HamGranades"<< endl;
}
// The destructor
~store()
{
cout << "The store was destroyed :.(" << endl;
}
// The player parameter is to specify which player is entering this store
// The '&' stands for "reference to" which means that we'll directly be
// modifying the player, and not a copy of it.
// by changing it to "player the_player" we're going to be working with
// a copy of the player that is passed, which isn't what we want, we want
// to modify the object itself.
void player_enters( player &the_player )
{
// Welcome message
cout << endl;
cout << "Welcome to my store!" << endl;
// Check to see if we have some potions:
if ( potions_in_stock == 0 )
{
// We don't
cout << "Unfortunately, I'm out of potions!" << endl;
}
if ( Ham_in_stock == 0 )
{
// We don't
cout << "Unfortunately, I'm out of Ham's!" << endl;
}
else if ( the_player.gold < 5 ) // (We have potions and then) Check to see if the player has money
{
// He/she doesn't have money
cout << "Unfortunately, you requires more moneys" << endl;
}
else // (The player has money and we have potions)
{
// This is the main loop, which will run forever until this boolean turn false (or the player buys all the potions)
bool player_is_still_buying = true;
while ( player_is_still_buying && potions_in_stock > 0 ||player_is_still_buying && Ham_in_stock > 0) // Reads as while the player is still buying and we still have potions
{
// Display player's status:
cout << endl;
the_player.display_status();
if ( the_player.gold < 5 ) // The player is unable to buy any more potions
{
cout << "Looks like you're out of money lol" << endl;
player_is_still_buying = false;
break; // Force out of the "while" loop
}
// Display the menu
cout << endl;
cout << "What would you like to buy?" << endl;
cout << "1) Potion (" << potions_in_stock << ")" << endl;
cout << "2) Ham Granades (" << Ham_in_stock << ")" << endl;
cout << "3) Leave" << endl;
cout << endl;
cout << "Enter choice: ";
// Get a choice from the user
int choice;
cin >> choice;
if ( choice == 3 ) // Player decides to leave
player_is_still_buying = false; // When this is set to false, this "while" loop will stop running
else
{
// Player decides not to leave
if ( choice == 1 ) // Player decides to buy a potion
{
the_player.gold -= 5; // Subtract the money out of the player
the_player.potions += 1; // Add a potion to the player
potions_in_stock -= 1; // Subtract a potion out of the store's stock
if ( choice == 2 ) // Player decides to buy a potion
{
the_player.gold -= 5; // Subtract the money out of the player
the_player.HamGranade += 1; // Add a potion to the player
Ham_in_stock -= 1; // Subtract a potion out of the store's stock
if ( potions_in_stock == 0 ) // Player bought the last potion
{
cout << "You just bought my last potion! D:" << endl;
player_is_still_buying = false; // Nothing left to buy!
}
if ( Ham_in_stock == 0 ) // Player bought the last potion
{
cout << "You just bought my last Ham! D:" << endl;
player_is_still_buying = false; // Nothing left to buy!
}
else
cout << "Thank you for your business" << endl;
}
}
// (This is the end of the while loop, if all those '}' throw you off)
}
}
// Player is all done here.
cout << "Goodbye now!" << endl;
system("CLS");
}
}
int main( int, char ** )
{
// Temporary variables to get input from user
int g = 99, p = 6, ps = 6,h = 1,hs = 3;
// Self-explanatory:
cout << "Enter starting gold amount:" << endl;
cin >> g;
cout << "Enter starting potions amount:" << endl;
cin >> p;
cout << "Enter number of potions currently in stock (at the store)" << endl;
cin >> ps;
cout << "Enter number of Ham player1 has currently" << endl;
cin >> h;
cout << "Enter number of Ham player1 has currently in stock (at the store)" << endl;
cin >> hs;
// This code block here is for demonstration of the constructors and destructors, and isn't necessary
{
player hero( p, g ,h); // Create a player object named "hero" with "p" potions and "g" gold
store the_store( ps,hs ); // Create a store object named "the_store" with "ps" potions in stock
// Main game loop
bool is_running = true;
while ( is_running ) // will loop forever until "is_running" is false
{
// Display separator, so it is easier to read:
cout << endl << endl;
// Display current player status:
hero.display_status();
// Display available choices:
cout << "There's a store nearby, what must you do?" << endl;
cout << "1) Enter store" << endl;
cout << "2) Make gold" << endl;
cout << "3) Exit game" << endl;
cout << endl;
cout << "Enter choice: " << endl;
// Receive a choice from the user:
int choice;
cin >> choice;
if ( choice == 1 ) // Player enters the store
the_store.player_enters( hero );
else if ( choice == 2 ) // Player creates gold out of thin air
{
cout << "How much gold will you make: " << endl;
int moar_gold;
cin >> moar_gold;
hero.gold += moar_gold;
}
else if ( choice == 3 ) // Player decides he's had enough :)
is_running = false;
}
cout << "Thank you for playing!" << endl;
system("CLS");
}
system("pause");
cin.ignore();
cin.get();
return 0;
}
}
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