Dec 14, 2010 at 8:25pm UTC  
 
I am working on this linked queue class program and it runs without any compiler errors but there is a break point in my dequeue function. It is pointing towards:
"item = qFront-> info;"  line 83
in the dequeue function and I am not sure how to fix this error. Can anyone help fix my code? My code is posted below. Thanks.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 
#include <iostream> 
#include <cstddef>  // For NULL 
#include <new>  // For bad_alloc 
using  namespace  std;
template  <class  ItemType> 
struct  NodeType 
{ 
ItemType info; 
NodeType <ItemType> * next; 
;};
template  <class  ItemType> 
class  QueType 
{
public : 
QueType (); // CONSTRUCTOR  
~ QueType (); // DESTRUCTOR  
bool  IsEmpty () const ; 
bool  IsFull () const ; 
void  Enqueue (ItemType item); 
void  Dequeue (ItemType & item); 
void  MakeEmpty (); 
void  Print();
QueType (const  QueType& anotherQue);
private : 
NodeType <ItemType> * qFront; 
NodeType <ItemType> * qRear; 
;};
template  <class  ItemType> QueType <ItemType>:: QueType () // CONSTRUCTOR  
{ 
qFront = NULL; 
qRear = NULL; 
} 
template  <class  ItemType> QueType <ItemType>:: ~ QueType () // destructor  
{ 
MakeEmpty (); 
}
template  <class  ItemType> bool  QueType <ItemType>:: IsEmpty () const  
{ 
return  (qFront == NULL); 
}
template  <class  ItemType> void  QueType <ItemType>:: Enqueue (ItemType newItem) 
// Adds newItem to the rear of the queue.  
// Pre: Queue has been initialized.  
// Queue is not full.  
// Post: newItem is at rear of queue.  
{ 
NodeType <ItemType> * ptr;
ptr = new  NodeType <ItemType>; 
ptr-> info = newItem; 
ptr-> next = NULL; 
if  (qRear == NULL) 
qFront = ptr; 
else  qRear-> next = ptr; 
qRear = ptr; 
}
template  <class  ItemType> void  QueType <ItemType>:: Dequeue (ItemType & item) 
// Removes element from from front of queue  
// And returns it in item.  
// Pre: Queue has been initialized.  
// Queue is not empty.  
// Post: Front element has been removed from queue.  
// Item is a copy of removed element.  
{ 
NodeType <ItemType> * tempPtr;
tempPtr = qFront; 
item = qFront-> info; 
qFront = qFront-> next; 
if  (qFront == NULL) qRear = NULL; 
delete  tempPtr; 
}
template  <class  ItemType> void  QueType <ItemType>:: MakeEmpty () 
// Post: Queue is empty; all elements deallocated.  
{ 
NodeType<ItemType>* tempPtr;
while (qFront != NULL) {
tempPtr = qFront;
qFront = qFront->next;
delete  tempPtr;
}
qRear=NULL;
} 
template  <class  ItemType> bool  QueType <ItemType>:: IsFull () const  
// Returns true if there is no room for another NodeType  
// Node on the free store; false otherwise.  
{ 
NodeType <ItemType> * location; 
try  
{ 
location = new  NodeType <ItemType>; 
delete  location; 
return  false ; 
} 
catch  (bad_alloc exception) 
{ 
return  true ; 
} 
}
template <class  ItemType>
QueType<ItemType>::QueType (const  QueType& anotherQue)
{
NodeType<ItemType>* ptr1;
NodeType<ItemType>* ptr2;
if  (anotherQue.qFront == NULL)
qFront = NULL;
else 
{
qFront = new  NodeType<ItemType>;
qFront->info = anotherQue.qFront->info;
ptr1 = anotherQue.qFront->next;
ptr2 = qFront;
while  (ptr1 != NULL)
{
ptr2->next = new  NodeType<ItemType>;
ptr2 = ptr2->next;
ptr2->info = ptr1->info;
ptr1 = ptr1->next;
}
ptr2->next = NULL;
qRear = ptr2;
} 
}
template <class  ItemType>
void  QueType<ItemType>::Print()
{
NodeType<ItemType> *tempPtr;
if  ( !IsEmpty() )
{
tempPtr = qRear->next;
cout << "The queue contains: " ;
while  ( tempPtr != qRear )
{
cout << tempPtr->info << " " ;
tempPtr = tempPtr->next;
}
cout << tempPtr->info << endl << endl;
}
else  
cout << "The queue is empty."  << endl << endl;
}
int  main()
{
QueType<int >IntQueue;
int  x;
IntQueue.MakeEmpty();
IntQueue.Dequeue(x);
IntQueue.Enqueue(10);
IntQueue.Enqueue(20);
IntQueue.Enqueue(30);
IntQueue.Enqueue(40);
IntQueue.Dequeue(x);
cout << "The int queue contains: "  << endl;
IntQueue.Print();
if (IntQueue.IsFull() == false )
cout << "The int queue is not full !"  << endl;
else 
cout << "The int queue is full !"  << endl;
QueType<float >FloatQueue;
float  y;
FloatQueue.MakeEmpty();
FloatQueue.Dequeue(y);
FloatQueue.Enqueue(7.1);
FloatQueue.Enqueue(2.3);
FloatQueue.Enqueue(3.1);
FloatQueue.Dequeue(y);
cout << "The float queue contains:
 FloatQueue2.Print();
	system(" pause");
	return 0;
}
  
 
 
Last edited on Dec 14, 2010 at 8:31pm UTC  
 
 
 
 
  Dec 14, 2010 at 8:31pm UTC  
 
This is a very general question that probably requires a thorough understanding of your code to answer.  Try to break it down into a more specific question.  Trace back through the code yourself (using printf, cout, or gdb) to identify when there is a problem, for what types of input, during which iteration, etc.  Also, I think you are misusing the term "breakpoint" -- that usually refers to a point in the code that the programmer sets for the program to pause execution.