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#define SDL_MAIN_HANDLED
#include <SDL2/SDL.h>
#include <SDL2/SDL_mixer.h>
#include <iostream>
#include <cstdint>
#include <cassert>
#include <cmath>
using u8 = unsigned char; // do not use std::uint8_t here
using i16 = std::int16_t;
using i32 = std::int32_t;
using u16 = std::uint16_t;
using u32 = std::uint32_t;
using i64 = std::int64_t;
using f32 = float;
int constexpr wav_header_size = 44;
int constexpr wav_sample_rate = 44100;
int constexpr wav_sample_size_bytes = 2;
// Returns the number of bytes required to store a WAVE file containing n samples.
[[nodiscard]] constexpr i64 wav_get_size_bytes(int f) noexcept
{ return wav_header_size + static_cast<i64>(f) * wav_sample_size_bytes; }
constexpr u8* store_u32_be(u8* p, u32 n) noexcept
{
p[0] = static_cast<u8>((n & 0xff'00'00'00u) >> 030);
p[1] = static_cast<u8>((n & 0x00'ff'00'00u) >> 020);
p[2] = static_cast<u8>((n & 0x00'00'ff'00u) >> 010);
p[3] = static_cast<u8>((n & 0x00'00'00'ffu) >> 000);
return p + 4;
}
constexpr u8* store_u32_le(u8* p, u32 n) noexcept
{
p[3] = static_cast<u8>((n & 0xff'00'00'00u) >> 030);
p[2] = static_cast<u8>((n & 0x00'ff'00'00u) >> 020);
p[1] = static_cast<u8>((n & 0x00'00'ff'00u) >> 010);
p[0] = static_cast<u8>((n & 0x00'00'00'ffu) >> 000);
return p + 4;
}
constexpr u8* store_u16_le(u8* p, u16 n) noexcept
{
p[1] = static_cast<u8>((n & 0xff'00u) >> 010);
p[0] = static_cast<u8>((n & 0x00'ffu) >> 000);
return p + 2;
}
// Writes a WAVE file header into the buffer pointed-to by p.
// The file header describes 1-channel, 44100Hz, signed 16-bit little-
// endian data consisting of n samples. Returns a pointer one-past-the-end
// of the header, where the sample data is expected to begin.
//
// See
// http://soundfile.sapp.org/doc/WaveFormat/
// for format information.
constexpr u8* wav_synthesize_header(u8* p, int n)
{
[[maybe_unused]] u8* const p_original = p;
// Size of data in bytes without metadata:
i64 const data_chunk_size = static_cast<i64>(n) * wav_sample_size_bytes;
assert(data_chunk_size > 0);
assert(data_chunk_size <= std::numeric_limits<u32>::max());
// Size of data & almost all metadata
i64 const riff_chunk_size = data_chunk_size - 8 + wav_header_size;
assert(riff_chunk_size > 0);
assert(riff_chunk_size <= std::numeric_limits<u32>::max());
// RIFF chunk
p = store_u32_be(p, 0x52494646u); // 4cc magic number "RIFF"
p = store_u32_le(p, static_cast<u32>(riff_chunk_size));
// RIFF->WAVE
p = store_u32_be(p, 0x57415645); // 4cc magic number "WAVE"
// RIFF->WAVE->fmt chunk
p = store_u32_be(p, 0x666d7420); // 4cc magic number "fmt "
p = store_u32_le(p, 16); // 16 bytes remaining in this chunk
p = store_u16_le(p, 1); // LPCM
p = store_u16_le(p, 1); // 1 channel
p = store_u32_le(p, wav_sample_rate);
p = store_u32_le(p, wav_sample_rate * wav_sample_size_bytes);
p = store_u16_le(p, wav_sample_size_bytes); // frame alignment in bytes
p = store_u16_le(p, 16); // 16 bits per sample
// RIFF->WAVE->data chunk
p = store_u32_be(p, 0x64617461); // 4cc magic number "data"
p = store_u32_le(p, static_cast<u32>(data_chunk_size));
assert(p - p_original == wav_header_size);
return p;
}
f32 constexpr two_pi = 6.283185307179586476925286766559f;
u32 constexpr wav_samples = wav_sample_rate * 10; // 10 seconds
i64 constexpr wav_buffer_size_bytes = wav_get_size_bytes(wav_samples);
static_assert(wav_buffer_size_bytes > 0);
static_assert(wav_buffer_size_bytes <= std::numeric_limits<u32>::max());
u8 wav_buffer[wav_buffer_size_bytes];
[[nodiscard]] constexpr f32 interpolate(f32 t, f32 a, f32 b) { return a + (b - a) * t; }
[[nodiscard]] constexpr i16 discretize(f32 t) { return static_cast<i16>(t * 32767.0f); }
[[noreturn]] void die() { std::abort(); }
int main()
{
// Write a WAVE file header into wav_buffer, and return a pointer
// just past-the-end of the header (where the samples should go).
u8* data = wav_synthesize_header(wav_buffer, wav_samples);
f32 theta = 0.f;
f32 omega = 0.f;
f32 volume = 0.05f; // keep the volume low
f32 constexpr frequency_start = 55.0f;
f32 constexpr frequency_finish = 880.0f;
for (int i = 0; i < wav_samples; ++i)
{
data = store_u16_le(data, discretize(volume * std::sin(theta)));
omega = interpolate(static_cast<f32>(i) / wav_samples,
two_pi * frequency_start / wav_sample_rate,
two_pi * frequency_finish / wav_sample_rate);
theta = std::fmod(theta + omega, two_pi);
}
SDL_SetMainReady();
if (SDL_Init(SDL_INIT_EVERYTHING) < 0) die();
// Write the synthesized audio to disk:
SDL_RWops* file_stream = SDL_RWFromFile("output.wav", "w");
SDL_RWwrite(file_stream, wav_buffer, 1, wav_buffer_size_bytes);
SDL_RWclose(file_stream);
// Play the synthesized audio.
if (Mix_OpenAudio(wav_sample_rate, AUDIO_S16LSB, 1, 4096) < 0) die();
SDL_RWops* wav_buffer_stream = SDL_RWFromMem(wav_buffer, wav_buffer_size_bytes);
if (wav_buffer_stream == nullptr) die();
Mix_Chunk* chunk = Mix_LoadWAV_RW(wav_buffer_stream, 0);
if (chunk == nullptr) die();
Mix_PlayChannel(-1, chunk, 0);
// Wait for the sound to stop playing.
while (Mix_Playing(-1)) SDL_Delay(100);
// Free resources in reverse order of their acquisition
Mix_FreeChunk(chunk);
SDL_RWclose(wav_buffer_stream);
Mix_CloseAudio();
SDL_Quit();
return 0;
}
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