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//Home ################################################
void Legend_Screen(bool &Creator_Access,
bool &Admin_Access,
bool &Leader_Access,
bool &User_Access,
size_t &OTP_Character_Count,
std::string &Go_To_Screen,
const std::string Character_Legend){
//String declaration.
std::string User_Input,
Character_Legend_Output_String,
Legend_Character_Value_Output_String;
//Iterator declaration.
std::string::const_iterator Character_Legend_Pointer;
//size_t declaration.
int Legend_Character_Value = 0;
//Scroll old screen up out of sight.
std::cout << std::string(50, '\n' );
//Print header art.
Print_Header_ASCII_Art();
//Print a line under the header art.
std::cout << std::string(120, '_') << std::endl;
//Print access type and current screen.
if(Creator_Access){
std::cout << "Access: Creator | Screen: Character Legend" << std::endl;
}else if(Admin_Access){
std::cout << "Access: Admin | Screen: Character Legend" << std::endl;
}else if(Leader_Access){
std::cout << "Access: Leader | Screen: Character Legend" << std::endl;
}else if(User_Access){
std::cout << "Access: User | Screen: Character Legend" << std::endl;
}
//Screen Body: 24 lines
//Advance the console by one line.
std::cout << std::string(2, '\n');
//Print the character legend.
for(Character_Legend_Pointer = Character_Legend.begin();
Character_Legend_Pointer != Character_Legend.end();
Character_Legend_Pointer++){
//Check if the character is a space.
if(*Character_Legend_Pointer == ' '){
//If the character is a space, append the word SPACE instead.
Character_Legend_Output_String.append("SPACE");
}else{
//Push back the character and insert spaces between each character.
Character_Legend_Output_String.push_back(*Character_Legend_Pointer);
Character_Legend_Output_String.insert(Character_Legend_Output_String.end(), 5, ' ');
}
//Check if the character value is a single digit value.
if(Legend_Character_Value < 10){
//Insert x number of spaces if the character value is a single digit value.
Legend_Character_Value_Output_String += std::to_string(Legend_Character_Value) + " ";
//If the character value is NOT a single digit value.
}else{
//Insert (x number of spaces) - 1 if the character value is NOT a single digit value.
Legend_Character_Value_Output_String += std::to_string(Legend_Character_Value) + " ";
}
//Print 6 characters per line.
if(Legend_Character_Value == 15 ||
Legend_Character_Value == 31){
//Print the group of 6 characters as well as the character values.
std::cout << std::string(13, ' ') << Character_Legend_Output_String << std::endl;
std::cout << std::string(13, ' ') << Legend_Character_Value_Output_String << "\n\n" << std::endl;
//Clear the output strings.
Character_Legend_Output_String.clear();
Legend_Character_Value_Output_String.clear();
}
//Increase the character value.
Legend_Character_Value++;
}
//Print the last group of characters and values.
std::cout << std::string(13, ' ') << Character_Legend_Output_String << std::endl;
std::cout << std::string(13, ' ') << Legend_Character_Value_Output_String << std::endl;
//Advance the console with the remaining space.
std::cout << std::string(12, '\n');
//Print a line above the menu.
std::cout << std::string(120, '_') << std::endl;
//Build the screen menu according to access.
Build_Menu(Creator_Access,
Admin_Access,
Leader_Access,
"Legend");
//Prompt the user to choose a menu option.
std::cout << "\nPlease choose a menu option:" << std::endl;
//Get users input.
std::cin >> User_Input;
//Convert the users input to uppercase.
Convert_To_Upper_Case(User_Input);
//Only the Creator and Admin can go the the generate an OTP screen.
if(User_Input == "H"){
//Go to the home screen after this function's return.
Go_To_Screen = "Home";
}else if((Creator_Access ||
Admin_Access) &&
User_Input == "G"){
//Go to the generate an OTP screen after this function's return.
Go_To_Screen = "Generate";
//Only the Creator and Admin and go to the view users screen.
}else if((Creator_Access ||
Admin_Access) &&
User_Input == "V"){
//Go to the view users screen after this function's return.
Go_To_Screen = "Users";
//Only the Creator, Admin, and Leader can go to the encode message screen.
}else if((Creator_Access ||
Admin_Access ||
Leader_Access) &&
User_Input == "E"){
//Go to the encode a message screen after this function's return.
Go_To_Screen = "Encode";
//Everyone can go to the decode screen.
}else if(User_Input == "D"){
//Go to the decode a message screen after this function's return.
Go_To_Screen = "Decode";
//Everyone can go to the character legend screen.
}else if(User_Input == "L"){
//Go to the character legend screen after this function's return.
Go_To_Screen = "Legend";
//Everyone can go to the info screen.
}else if(User_Input == "I"){
//Go to the info screen after this function's return.
Go_To_Screen = "Info";
//Everyone can logout.
}else if(User_Input == "X"){
//Prompt the user for logout confirmation.
if(Show_Confirm_logout_Message()){
//Logout and go to the login screen after this function's return.
Creator_Access =
Admin_Access =
Leader_Access =
User_Access = false;
}
}
}
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