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as a driver for secondary functions, but I'm not sure how exactly I would implement it. dhayden wrote: |
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The best advice I can give is that this should be data driven. In other words, your code reads a data file that describes the game and then plays it. Put another way, you have to write a "text based adventure game" engine. If you code the game directly, your program will be a giant mess of text. |
Disch wrote: |
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[A text-based adventure game is] not easy to make. In fact they're one of the harder games you can make. Parsing text input and making sense of it alone is difficult. Add onto that the heavy events and complexities involved in text based adventure games an you have a project that a beginner probably isn't equipped to handle. Believe it or not, simple realtime action games with animation and graphics (like a simple galaga or space invaders clone) are tons easier to make. Beginners want to try out the text based games because they think it will be easier because they think graphics are difficult. But they're mistaken! |
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