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I haven't read all all the posts here, ... |
but I can help you. |
[examples] |
// some compilers will tell you ... I don't know why and I don't care |
... send me a msg, ... |
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cin.sync()
thing is a neat trick, but it is only required to work on buffered streams --and only on the object's buffer --not necessarily the underlying device's buffer. Hence, while you can generally expect it to work with console I/O, it is not always safe to assume it will work elsewhere --for example if the standard input is piped in from a file or a network connection, etc.
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cout << string( 100, '\n' );
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cin.sync();
between lines 22 and 23.